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Our research considers learning through digital games as a means to find new ways for an innovative learning experience. Therefore we look beyond existing games and develop new technologies which provide deeper and exciting learning.

Our current research addresses the adaptation and customization of learning games.
In adaptive learning games, progress is controlled in accordance with the learners’ behaviour. The major aim of an adaptive game-based learning system is to support and encourage learners considering their needs, strengths and weaknesses. This new kind of educational game becomes a personal trainer rather than a training machine.

In customized learning games, advanced users develop parts of the game themselves, supported by a visual programming tool. This tool provides an intuitive way of constructing learning games. Time and effort are reduced in the development process by involving users as designers.

Franziska Spring, Tsuy Ito, Werner Winkelmann