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| | AvalancheTrainingSimulationComposition () |
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| | ~AvalancheTrainingSimulationComposition () |
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| void | enableUIFbo () |
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| void | disableUIFbo () |
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| bool | isUIFboactive () |
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| | Composition () |
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| | ~Composition () |
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| void | clear () |
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| void | create (std::shared_ptr< ge::Shader > _shader) |
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| void | create (std::string _shaderFile) |
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| void | update () |
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| void | setSceneState (SceneStateSet *_state) |
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| void | createFramebuffer (enum FrameBufferObject::FBOTYPE _type, int _w, int _h, int _channels) |
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| void | draw (std::shared_ptr< ge::Camera > _cam) |
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| void | setTextureHandle (GLint _unit, const std::shared_ptr< ge::TextureHandle > _handle) |
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| void | setModelViewMatrix (vmml::Matrix4d _mat) |
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| void | setProjectionMatrix (vmml::Matrix4d _mat) |
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| void | setInverseViewProjectionMatrix (vmml::Matrix4d _inverseViewProjectionMatrix) |
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| FrameBufferObject * | getFrameBuffer () |
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| void | setViewport (vmml::Vector2d _viewport) |
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| void | enable () |
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| void | disable () |
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| bool | isEnabled () |
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| void | enableFramebuffer () |
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| void | disableFramebuffer () |
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| bool | isFramebufferEnabled () |
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| void | setZeroFramebufferID (int _id) |
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| void | reloadShader (std::shared_ptr< ge::Shader > _shader) |
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| | DrawableComponent () |
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| | ~DrawableComponent () |
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| | DrawableComponent (const DrawableComponent &_in)=delete |
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| DrawableComponent & | operator= (const DrawableComponent &_in)=delete |
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| virtual void | setPosition (vmml::Vector3d _position) |
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| vmml::Vector3d | getPosition () const |
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| virtual void | setScale (vmml::Vector3d _scale) |
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| vmml::Vector3d | getScale () const |
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| virtual void | setRotation (vmml::Vector3d _rotations) |
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| vmml::Vector3d | getRotation () const |
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| void | setBoundingSphere (BoundingSphere _boundingSphere) |
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| void | setBoundingBox (BoundingBox3d _boundingBox) |
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| const BoundingSphere * | getBoundingSphere () const |
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| const BoundingBox3d * | getBoundingBox () const |
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| bool | isVisible () const |
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| virtual void | isVisible (bool _input) |
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| bool | isGeometryReady () const |
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| virtual void | isGeometryReady (bool _input) |
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| virtual void | setColor (vmml::Vector3f _color) |
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| const vmml::Vector3f | getColor () const |
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| virtual void | setColorPerVertex (unsigned int _in) |
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| unsigned int | getColorPerVertex () const |
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| void | setTextured (bool _in) |
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| bool | isTextured () |
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| void | setTextureHandle (GLuint _handle) |
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| GLuint | getTextureHandle () const |
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| void | setNormalTextureHandle (GLuint _handle) |
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| GLuint | getNormalTextureHandle () const |
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| void | setNormalMapped (bool _in) |
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| bool | isNormalMapped () |
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| virtual void | setShader (std::shared_ptr< ge::Shader > _shader) |
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| void | setStandardUniforms () |
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| const std::shared_ptr< ge::Shader > | getShader () const |
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| void | recompileShader () |
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| void | setNormalMatrix () |
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| void | setModelMatrices () |
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| vmml::Matrix4d | getModelMatrix () const |
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| vmml::Matrix4d | getInverseModelMatrix () const |
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| void | setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam) |
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| void | setMVPMatrix (const std::shared_ptr< ge::Camera > _cam) |
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| virtual void | enableOcclusionQueries (bool _in) |
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| void | beginOcclusionQuery (RENDERSTATE _state) |
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| void | endOcclusionQuery (RENDERSTATE _state) |
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| GLuint | getQueryResult () |
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| void | enablePointSprites () |
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| void | disablePointSprites () |
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| void | fillIndexBufferWithLinearValues () |
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| void | enableVertexAttributes (int vaaSize=2) |
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| void | disableVertexAttributes (int vaaSize=2) |
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| void | setNumberOfVertexAttributes (unsigned int _in) |
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| void | generateVertexHandlesFromShader (int _bufferCount=0) |
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| void | setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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| void | setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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| void | setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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| void | unbindVertexBuffers () |
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| void | setAttributeBuffer1i (int _bufferID, int _input) |
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| void | setAttributeBuffer1i (int _bufferID, std::vector< int > _input) |
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| void | setAttributeBuffer1f (int _bufferID, float _value) |
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| void | setAttributeBuffer1f (int _bufferID, std::vector< float > _input) |
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| void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) |
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| void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) |
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| void | addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) |
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| void | setDepthMatrix (vmml::Matrix4d _mat) |
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| void | setDepthMatrixUniform () |
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| void | setDepthTextureHandle (GLuint _handle) |
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| void | setDepthUniforms () |
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| GLuint | getDepthTextureHandle () const |
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| void | setPickingInformation () |
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| void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) |
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| void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts) |
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| void | drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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| void | drawArrays (GLenum _mode, GLint _first, GLsizei _count) |
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| void | drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices) |
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| void | drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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| void | enablePrimitiveRestart () |
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| void | disablePrimitiveRestart () |
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| void | setPrimitiveRestartIndex (GLuint _in) |
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| unsigned int | getVertexCount () const |
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| void | setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type) |
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| | GlobeComponent () |
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| virtual | ~GlobeComponent ()=0 |
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| GLuint | getUID () const |
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| virtual void | setUID (GLuint _input) |
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| GLuint | getGroupID () const |
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| virtual void | setGroupID (GLuint _input) |
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| const std::string | getName () const |
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| void | setName (std::string _name) |
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