#include <FrameBufferObject.h>
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| | FrameBufferObject () |
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| virtual | ~FrameBufferObject () |
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| void | clear () |
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| void | setupFrameBuffer (vmml::Vector2i _size) |
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| void | resizeFrameBuffer (vmml::Vector2i _size) |
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| void | createBasicBuffersAndColorBuffers (vmml::Vector2i _size, int _channels) |
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| void | createBasicBufferSetup (vmml::Vector2i _size) |
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| void | createDepthBuffer (vmml::Vector2i _size) |
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| void | createStencilBuffer (vmml::Vector2i _size, int _channels=3) |
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| void | createGBuffer (vmml::Vector2i _size) |
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| void | createGBufferWithIDLayer (vmml::Vector2i _size) |
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| void | addLayerType (ge::TextureProperties2D _prop) |
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| void | bind () |
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| void | release () |
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| const std::shared_ptr< TextureHandle > | getColorTexture (GLint _index) const |
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| void | getOpenGLError (std::string _input) |
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| GLubyte * | getPickingResult (int _x, int _y, int _w, int _h, GLint _layer=2) |
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| GLfloat * | getPickingResultf (int _x, int _y, int _w, int _h, GLint _layer=2) |
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| void | saveFramebufferToFile (std::string _filePath) |
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| int | getStandardFramebufferID () |
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| int | lookupStandardFramebufferID () |
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| void | setStandardFramebufferID (int _id) |
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| int | getWidth () const |
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| int | getHeight () const |
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| void | printMaximumSizes () |
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| void | setSize (int _width, int _height) |
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| void | createFrameBufferHandle () |
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| void | setupTextureChannels () |
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| void | attachColorChannels () |
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| void | addTextureChannel (ge::TextureProperties2D _prop, std::string _name="") |
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| void | createBasicLayerSetup () |
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| void | attachTextureToFramebuffer (GLenum _attachement, GLenum _textarget, GLuint _texHandle, GLint _level) |
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| void | callDrawBuffers () |
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| void | checkFramebufferStatus () |
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| void | setupRenderBuffer (GLenum _internalFormat, GLenum _assignedAttachement) |
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| void | deleteMemory () |
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| void | deletePickbuffer () |
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| void | deleteFrameBufferHandle () |
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| void | retrievePickResult (int _x, int _y, int _w, int _h, GLint _layer, GLenum _format, GLenum _type) |
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| Enumerator |
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| NORMAL |
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| COLOR |
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| STENCIL_ONLY |
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| DEPTH_ONLY |
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| DEPTH_STENCIL |
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| HDR_ONLY |
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| ge::FrameBufferObject::FrameBufferObject |
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| ) |
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| ge::FrameBufferObject::~FrameBufferObject |
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| ) |
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virtual |
| void ge::FrameBufferObject::attachColorChannels |
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| ) |
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protected |
| void ge::FrameBufferObject::attachTextureToFramebuffer |
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GLenum |
_attachement, |
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GLenum |
_textarget, |
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GLuint |
_texHandle, |
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GLint |
_level |
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) |
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protected |
| void ge::FrameBufferObject::bind |
( |
| ) |
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| void ge::FrameBufferObject::callDrawBuffers |
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protected |
| void ge::FrameBufferObject::checkFramebufferStatus |
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| ) |
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protected |
| void ge::FrameBufferObject::clear |
( |
| ) |
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| void ge::FrameBufferObject::createBasicBuffersAndColorBuffers |
( |
vmml::Vector2i |
_size, |
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int |
_channels |
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) |
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| void ge::FrameBufferObject::createBasicBufferSetup |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::createBasicLayerSetup |
( |
| ) |
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protected |
| void ge::FrameBufferObject::createDepthBuffer |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::createFrameBufferHandle |
( |
| ) |
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protected |
| void ge::FrameBufferObject::createGBuffer |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::createGBufferWithIDLayer |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::createStencilBuffer |
( |
vmml::Vector2i |
_size, |
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int |
_channels = 3 |
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) |
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| void ge::FrameBufferObject::deleteFrameBufferHandle |
( |
| ) |
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protected |
| void ge::FrameBufferObject::deleteMemory |
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| ) |
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protected |
| void ge::FrameBufferObject::deletePickbuffer |
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| ) |
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protected |
| const std::shared_ptr< TextureHandle > ge::FrameBufferObject::getColorTexture |
( |
GLint |
_index | ) |
const |
| int ge::FrameBufferObject::getHeight |
( |
| ) |
const |
| void ge::FrameBufferObject::getOpenGLError |
( |
std::string |
_input | ) |
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| GLubyte * ge::FrameBufferObject::getPickingResult |
( |
int |
_x, |
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int |
_y, |
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int |
_w, |
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int |
_h, |
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GLint |
_layer = 2 |
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) |
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| GLfloat * ge::FrameBufferObject::getPickingResultf |
( |
int |
_x, |
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int |
_y, |
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int |
_w, |
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int |
_h, |
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GLint |
_layer = 2 |
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) |
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| int ge::FrameBufferObject::getStandardFramebufferID |
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| ) |
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| int ge::FrameBufferObject::getWidth |
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const |
| int ge::FrameBufferObject::lookupStandardFramebufferID |
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| ) |
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| void ge::FrameBufferObject::printMaximumSizes |
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| ) |
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| void ge::FrameBufferObject::release |
( |
| ) |
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| void ge::FrameBufferObject::resizeFrameBuffer |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::retrievePickResult |
( |
int |
_x, |
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int |
_y, |
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int |
_w, |
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int |
_h, |
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GLint |
_layer, |
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GLenum |
_format, |
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GLenum |
_type |
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) |
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protected |
| void ge::FrameBufferObject::saveFramebufferToFile |
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std::string |
_filePath | ) |
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| void ge::FrameBufferObject::setSize |
( |
int |
_width, |
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int |
_height |
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) |
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protected |
| void ge::FrameBufferObject::setStandardFramebufferID |
( |
int |
_id | ) |
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| void ge::FrameBufferObject::setupFrameBuffer |
( |
vmml::Vector2i |
_size | ) |
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| void ge::FrameBufferObject::setupRenderBuffer |
( |
GLenum |
_internalFormat, |
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GLenum |
_assignedAttachement |
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) |
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protected |
| void ge::FrameBufferObject::setupTextureChannels |
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| ) |
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protected |
| GLfloat* ge::FrameBufferObject::alpha |
| GLenum* ge::FrameBufferObject::colorBuffers |
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protected |
| GLuint ge::FrameBufferObject::fboId |
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protected |
| GLsizei ge::FrameBufferObject::height |
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protected |
| GLvoid* ge::FrameBufferObject::notype |
| union { ... } ge::FrameBufferObject::pickdata |
| GLubyte* ge::FrameBufferObject::rgba |
| GLuint ge::FrameBufferObject::sboId |
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protected |
| int ge::FrameBufferObject::standardFBOid |
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protected |
| GLsizei ge::FrameBufferObject::width |
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protected |
The documentation for this class was generated from the following files: