GlobeEngine
ge::EngineBlueprint Struct Reference

#include <BluePrints.h>

Public Attributes

std::string gpuprogrampath
 
std::string shaderpath
 
std::string globalShaderPath
 
std::vector< std::shared_ptr< ShaderBlueprint > > shaderblueprints
 
std::vector< std::shared_ptr< CameraBlueprint > > camerablueprints
 
std::vector< std::shared_ptr< SkyboxBlueprint > > skyboxBlueprint
 
std::shared_ptr< ge::PipelineBlueprintpipelineBlueprint
 
vmml::Vector3f pickingColor
 
vmml::Vector2f pickingOffset
 
bool clusteredVectorMapRenderingOn
 
bool superSamplingRenderingOn
 

Member Data Documentation

std::vector< std::shared_ptr<CameraBlueprint> > ge::EngineBlueprint::camerablueprints
bool ge::EngineBlueprint::clusteredVectorMapRenderingOn
std::string ge::EngineBlueprint::globalShaderPath
std::string ge::EngineBlueprint::gpuprogrampath
vmml::Vector3f ge::EngineBlueprint::pickingColor
vmml::Vector2f ge::EngineBlueprint::pickingOffset
std::shared_ptr<ge::PipelineBlueprint> ge::EngineBlueprint::pipelineBlueprint
std::vector< std::shared_ptr<ShaderBlueprint> > ge::EngineBlueprint::shaderblueprints
std::string ge::EngineBlueprint::shaderpath
std::vector< std::shared_ptr<SkyboxBlueprint> > ge::EngineBlueprint::skyboxBlueprint
bool ge::EngineBlueprint::superSamplingRenderingOn

The documentation for this struct was generated from the following file: