GlobeEngine
ge::ShaderBlueprint Struct Reference

#include <BluePrints.h>

Public Member Functions

 ShaderBlueprint ()
 
 ShaderBlueprint (std::string _name)
 

Public Attributes

std::string name
 
std::string file
 
bool isGeneric
 
int type
 
std::vector< std::string > defines
 
std::vector< intdefinesValues
 

Constructor & Destructor Documentation

ge::ShaderBlueprint::ShaderBlueprint ( )
inline
ge::ShaderBlueprint::ShaderBlueprint ( std::string  _name)
inline

Member Data Documentation

std::vector<std::string> ge::ShaderBlueprint::defines
std::vector<int> ge::ShaderBlueprint::definesValues
std::string ge::ShaderBlueprint::file
bool ge::ShaderBlueprint::isGeneric
std::string ge::ShaderBlueprint::name
int ge::ShaderBlueprint::type

The documentation for this struct was generated from the following file: