GlobeEngine
geFlow::VolumeComposition Class Reference

#include <VolumeComposition.h>

Inheritance diagram for geFlow::VolumeComposition:
ge::Composition ge::DrawableComponent ge::GlobeComponent

Public Member Functions

 VolumeComposition ()
 
 ~VolumeComposition ()
 
void enableUIFbo ()
 
void disableUIFbo ()
 
bool isUIFboactive ()
 
bool cmpf (float A, float B, float epsilon=0.005f)
 
std::vector< std::vector< std::vector< long > > > getHistogramData ()
 
std::vector< std::vector< float > > getMinimumHistValue ()
 
std::vector< std::vector< float > > getMaximumHistValue ()
 
void setLMIPThreshold (float _lmipThreshold)
 
std::vector< std::vector< std::shared_ptr< ge::Texture3Df > > > getTextures ()
 
void setTransferFunction (std::shared_ptr< ge::Texture1Drgba > _transferFunctionTexture)
 
GLuint getHandle () const
 
void loadVolumeDataFromFileList (std::vector< std::vector< std::string >> _fileList, vmml::Vector3s _dim)
 
void setBoundingBox (std::shared_ptr< ge::Cube > _boundingBox)
 
void updateTextureHandle (int _variable, int _timeStep)
 
void setSliceNumber (int _sliceNumber)
 
void setStepSize (float _stepSize)
 
void addTimestepVolume (vmml::Vector3s _dim, float *_data, vmml::Vector2f _minmax=nullptr)
 
- Public Member Functions inherited from ge::Composition
 Composition ()
 
 ~Composition ()
 
void clear ()
 
void create (std::shared_ptr< ge::Shader > _shader)
 
void create (std::string _shaderFile)
 
void update ()
 
void setSceneState (SceneStateSet *_state)
 
void createFramebuffer (enum FrameBufferObject::FBOTYPE _type, int _w, int _h, int _channels)
 
void draw (std::shared_ptr< ge::Camera > _cam)
 
void setTextureHandle (GLint _unit, const std::shared_ptr< ge::TextureHandle > _handle)
 
void setModelViewMatrix (vmml::Matrix4d _mat)
 
void setProjectionMatrix (vmml::Matrix4d _mat)
 
void setInverseViewProjectionMatrix (vmml::Matrix4d _inverseViewProjectionMatrix)
 
FrameBufferObjectgetFrameBuffer ()
 
void setViewport (vmml::Vector2d _viewport)
 
void enable ()
 
void disable ()
 
bool isEnabled ()
 
void enableFramebuffer ()
 
void disableFramebuffer ()
 
bool isFramebufferEnabled ()
 
void setZeroFramebufferID (int _id)
 
void reloadShader (std::shared_ptr< ge::Shader > _shader)
 
- Public Member Functions inherited from ge::DrawableComponent
 DrawableComponent ()
 
 ~DrawableComponent ()
 
 DrawableComponent (const DrawableComponent &_in)=delete
 
DrawableComponentoperator= (const DrawableComponent &_in)=delete
 
virtual void setPosition (vmml::Vector3d _position)
 
vmml::Vector3d getPosition () const
 
virtual void setScale (vmml::Vector3d _scale)
 
vmml::Vector3d getScale () const
 
virtual void setRotation (vmml::Vector3d _rotations)
 
vmml::Vector3d getRotation () const
 
void setBoundingSphere (BoundingSphere _boundingSphere)
 
void setBoundingBox (BoundingBox3d _boundingBox)
 
const BoundingSpheregetBoundingSphere () const
 
const BoundingBox3dgetBoundingBox () const
 
bool isVisible () const
 
virtual void isVisible (bool _input)
 
bool isGeometryReady () const
 
virtual void isGeometryReady (bool _input)
 
virtual void setColor (vmml::Vector3f _color)
 
const vmml::Vector3f getColor () const
 
virtual void setColorPerVertex (unsigned int _in)
 
unsigned int getColorPerVertex () const
 
void setTextured (bool _in)
 
bool isTextured ()
 
void setTextureHandle (GLuint _handle)
 
GLuint getTextureHandle () const
 
void setNormalTextureHandle (GLuint _handle)
 
GLuint getNormalTextureHandle () const
 
void setNormalMapped (bool _in)
 
bool isNormalMapped ()
 
virtual void setShader (std::shared_ptr< ge::Shader > _shader)
 
void setStandardUniforms ()
 
const std::shared_ptr< ge::ShadergetShader () const
 
void recompileShader ()
 
void setNormalMatrix ()
 
void setModelMatrices ()
 
vmml::Matrix4d getModelMatrix () const
 
vmml::Matrix4d getInverseModelMatrix () const
 
void setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam)
 
void setMVPMatrix (const std::shared_ptr< ge::Camera > _cam)
 
virtual void enableOcclusionQueries (bool _in)
 
void beginOcclusionQuery (RENDERSTATE _state)
 
void endOcclusionQuery (RENDERSTATE _state)
 
GLuint getQueryResult ()
 
void enablePointSprites ()
 
void disablePointSprites ()
 
void fillIndexBufferWithLinearValues ()
 
void enableVertexAttributes (int vaaSize=2)
 
void disableVertexAttributes (int vaaSize=2)
 
void setNumberOfVertexAttributes (unsigned int _in)
 
void generateVertexHandlesFromShader (int _bufferCount=0)
 
void setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void unbindVertexBuffers ()
 
void setAttributeBuffer1i (int _bufferID, int _input)
 
void setAttributeBuffer1i (int _bufferID, std::vector< int > _input)
 
void setAttributeBuffer1f (int _bufferID, float _value)
 
void setAttributeBuffer1f (int _bufferID, std::vector< float > _input)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)
 
void addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)
 
void setDepthMatrix (vmml::Matrix4d _mat)
 
void setDepthMatrixUniform ()
 
void setDepthTextureHandle (GLuint _handle)
 
void setDepthUniforms ()
 
GLuint getDepthTextureHandle () const
 
void setPickingInformation ()
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts)
 
void drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void drawArrays (GLenum _mode, GLint _first, GLsizei _count)
 
void drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices)
 
void drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void enablePrimitiveRestart ()
 
void disablePrimitiveRestart ()
 
void setPrimitiveRestartIndex (GLuint _in)
 
unsigned int getVertexCount () const
 
void setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type)
 
- Public Member Functions inherited from ge::GlobeComponent
 GlobeComponent ()
 
virtual ~GlobeComponent ()=0
 
GLuint getUID () const
 
virtual void setUID (GLuint _input)
 
GLuint getGroupID () const
 
virtual void setGroupID (GLuint _input)
 
const std::string getName () const
 
void setName (std::string _name)
 

Protected Member Functions

void drawFrame (std::shared_ptr< ge::Camera > _cam)
 
void generateHistogram (vmml::Vector2f _minmax, int _sumDim, const float *_data)
 
- Protected Member Functions inherited from ge::Composition
void create ()
 
virtual void drawFrame (std::shared_ptr< ge::Camera > _cam)
 
void drawPlane ()
 
void setUniformsForMatrices ()
 

Additional Inherited Members

- Public Types inherited from ge::DrawableComponent
enum  RENDERSTATE {
  STENCILPASS, DEPTHPASS, RENDER, OCCLUSIONTEST,
  OCCLUSIONGROUNDTEST, OCCLUSIONRESULT, EMPTY, DECALPASS
}
 
- Protected Attributes inherited from ge::Composition
SceneStateSetsceneState
 
FrameBufferObject compositionFramebuffer
 
vmml::Matrix4d modelViewMatrix
 
vmml::Matrix4d projectionMatrix
 
vmml::Matrix4d inverseViewProjectionMatrix
 
bool enabled
 
bool enabledFramebuffer
 
int texChannels
 
std::shared_ptr< ge::TextureHandletextures [32]
 
vmml::Vector2d viewport
 
- Protected Attributes inherited from ge::DrawableComponent
std::shared_ptr< ge::Shadershader
 
vmml::Vector3d position
 
vmml::Vector3d scale
 
vmml::Vector3d rotations
 
vmml::Vector3f color
 
unsigned int colorPerVertex
 
bool textured
 
GLuint colorTexHandle
 
bool normalMapped
 
GLuint normalTexHandle
 
BoundingSphereboundingSphere
 
BoundingBox3dboundingBox
 
vmml::Matrix4d modelMatrix
 
vmml::Matrix4d mvpMatrix
 
vmml::Matrix3d normalMatrix
 
vmml::Matrix4d depthTextureMatrix
 
GLuint depthTextureHandle
 
ge::VertexArrayObject vao
 
ge::VertexBufferArray attributes
 
GLuint vertexCount
 
GLuint indexCount
 
ge::IndexBuffer indexBuffer
 
GLuint multiDrawPointerListSize
 
const GLvoid ** multiDrawPointerList
 
GLint * multiDrawArraysList
 
GLuint occlusionQueryState
 
GLuint occlusionQueryID
 
GLuint queryResultPixelCount
 
GLint uniformViewMatrixLocation
 
GLint uniformProjectionMatrixLocation
 
GLint uniformModelMatrixLocation
 
GLint uniformMVPMatrixLocation
 
GLint uniformObjectColorLocation
 
GLint uniformColorPerVertexLocation
 
GLint uniformObjectIDLocation
 
GLint uniformObjectGroupIDLocation
 
- Protected Attributes inherited from ge::GlobeComponent
int uid
 
int group_uid
 
std::string name
 

Constructor & Destructor Documentation

geFlow::VolumeComposition::VolumeComposition ( )
geFlow::VolumeComposition::~VolumeComposition ( )

Member Function Documentation

void geFlow::VolumeComposition::addTimestepVolume ( vmml::Vector3s  _dim,
float *  _data,
vmml::Vector2f  _minmax = nullptr 
)
bool geFlow::VolumeComposition::cmpf ( float  A,
float  B,
float  epsilon = 0.005f 
)
void geFlow::VolumeComposition::disableUIFbo ( )
void geFlow::VolumeComposition::drawFrame ( std::shared_ptr< ge::Camera _cam)
protected
void geFlow::VolumeComposition::enableUIFbo ( )
void geFlow::VolumeComposition::generateHistogram ( vmml::Vector2f  _minmax,
int  _sumDim,
const float *  _data 
)
protected
GLuint geFlow::VolumeComposition::getHandle ( ) const
std::vector< std::vector< std::vector< long > > > geFlow::VolumeComposition::getHistogramData ( )
std::vector< std::vector< float > > geFlow::VolumeComposition::getMaximumHistValue ( )
std::vector< std::vector< float > > geFlow::VolumeComposition::getMinimumHistValue ( )
std::vector< std::vector< std::shared_ptr< ge::Texture3Df > > > geFlow::VolumeComposition::getTextures ( )
bool geFlow::VolumeComposition::isUIFboactive ( )
void geFlow::VolumeComposition::loadVolumeDataFromFileList ( std::vector< std::vector< std::string >>  _fileList,
vmml::Vector3s  _dim 
)
void geFlow::VolumeComposition::setBoundingBox ( std::shared_ptr< ge::Cube _boundingBox)
void geFlow::VolumeComposition::setLMIPThreshold ( float  _lmipThreshold)
void geFlow::VolumeComposition::setSliceNumber ( int  _sliceNumber)
void geFlow::VolumeComposition::setStepSize ( float  _stepSize)
void geFlow::VolumeComposition::setTransferFunction ( std::shared_ptr< ge::Texture1Drgba _transferFunctionTexture)
void geFlow::VolumeComposition::updateTextureHandle ( int  _variable,
int  _timeStep 
)

The documentation for this class was generated from the following files: