|
| ExoComposition () |
|
| ~ExoComposition () |
|
void | setScreenSize (vmml::Vector2i _in) |
|
void | setInverseScreenSize (vmml::Vector2f _in) |
|
void | setCurrentSelection (geAstro::UniverseSelection _sel) |
|
void | setLightSources (std::vector< std::shared_ptr< geAstro::Star >> *_vec) |
|
void | setCurrentBodyCenter (vmml::Vector2f _currentBodyCenter) |
|
void | setCurrentBodyMantleDepth (float _currentBodyMantleDepth) |
|
void | setCurrentBodyCoreDepth (float _currentBodyCoreDepth) |
|
void | setLightPositionOnScreen (vmml::Vector2d _lightPositionOnScreen) |
|
void | setDiffuseColor (vmml::Vector3d _diffuseColor) |
|
| Composition () |
|
| ~Composition () |
|
void | clear () |
|
void | create (std::shared_ptr< ge::Shader > _shader) |
|
void | create (std::string _shaderFile) |
|
void | update () |
|
void | setSceneState (SceneStateSet *_state) |
|
void | createFramebuffer (enum FrameBufferObject::FBOTYPE _type, int _w, int _h, int _channels) |
|
void | draw (std::shared_ptr< ge::Camera > _cam) |
|
void | setTextureHandle (GLint _unit, const std::shared_ptr< ge::TextureHandle > _handle) |
|
void | setModelViewMatrix (vmml::Matrix4d _mat) |
|
void | setProjectionMatrix (vmml::Matrix4d _mat) |
|
void | setInverseViewProjectionMatrix (vmml::Matrix4d _inverseViewProjectionMatrix) |
|
FrameBufferObject * | getFrameBuffer () |
|
void | setViewport (vmml::Vector2d _viewport) |
|
void | enable () |
|
void | disable () |
|
bool | isEnabled () |
|
void | enableFramebuffer () |
|
void | disableFramebuffer () |
|
bool | isFramebufferEnabled () |
|
void | setZeroFramebufferID (int _id) |
|
void | reloadShader (std::shared_ptr< ge::Shader > _shader) |
|
| DrawableComponent () |
|
| ~DrawableComponent () |
|
| DrawableComponent (const DrawableComponent &_in)=delete |
|
DrawableComponent & | operator= (const DrawableComponent &_in)=delete |
|
virtual void | setPosition (vmml::Vector3d _position) |
|
vmml::Vector3d | getPosition () const |
|
virtual void | setScale (vmml::Vector3d _scale) |
|
vmml::Vector3d | getScale () const |
|
virtual void | setRotation (vmml::Vector3d _rotations) |
|
vmml::Vector3d | getRotation () const |
|
void | setBoundingSphere (BoundingSphere _boundingSphere) |
|
void | setBoundingBox (BoundingBox3d _boundingBox) |
|
const BoundingSphere * | getBoundingSphere () const |
|
const BoundingBox3d * | getBoundingBox () const |
|
bool | isVisible () const |
|
virtual void | isVisible (bool _input) |
|
bool | isGeometryReady () const |
|
virtual void | isGeometryReady (bool _input) |
|
virtual void | setColor (vmml::Vector3f _color) |
|
const vmml::Vector3f | getColor () const |
|
virtual void | setColorPerVertex (unsigned int _in) |
|
unsigned int | getColorPerVertex () const |
|
void | setTextured (bool _in) |
|
bool | isTextured () |
|
void | setTextureHandle (GLuint _handle) |
|
GLuint | getTextureHandle () const |
|
void | setNormalTextureHandle (GLuint _handle) |
|
GLuint | getNormalTextureHandle () const |
|
void | setNormalMapped (bool _in) |
|
bool | isNormalMapped () |
|
virtual void | setShader (std::shared_ptr< ge::Shader > _shader) |
|
void | setStandardUniforms () |
|
const std::shared_ptr< ge::Shader > | getShader () const |
|
void | recompileShader () |
|
void | setNormalMatrix () |
|
void | setModelMatrices () |
|
vmml::Matrix4d | getModelMatrix () const |
|
vmml::Matrix4d | getInverseModelMatrix () const |
|
void | setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam) |
|
void | setMVPMatrix (const std::shared_ptr< ge::Camera > _cam) |
|
virtual void | enableOcclusionQueries (bool _in) |
|
void | beginOcclusionQuery (RENDERSTATE _state) |
|
void | endOcclusionQuery (RENDERSTATE _state) |
|
GLuint | getQueryResult () |
|
void | enablePointSprites () |
|
void | disablePointSprites () |
|
void | fillIndexBufferWithLinearValues () |
|
void | enableVertexAttributes (int vaaSize=2) |
|
void | disableVertexAttributes (int vaaSize=2) |
|
void | setNumberOfVertexAttributes (unsigned int _in) |
|
void | generateVertexHandlesFromShader (int _bufferCount=0) |
|
void | setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
|
void | setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
|
void | setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
|
void | unbindVertexBuffers () |
|
void | setAttributeBuffer1i (int _bufferID, int _input) |
|
void | setAttributeBuffer1i (int _bufferID, std::vector< int > _input) |
|
void | setAttributeBuffer1f (int _bufferID, float _value) |
|
void | setAttributeBuffer1f (int _bufferID, std::vector< float > _input) |
|
void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) |
|
void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) |
|
void | addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) |
|
void | setDepthMatrix (vmml::Matrix4d _mat) |
|
void | setDepthMatrixUniform () |
|
void | setDepthTextureHandle (GLuint _handle) |
|
void | setDepthUniforms () |
|
GLuint | getDepthTextureHandle () const |
|
void | setPickingInformation () |
|
void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) |
|
void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts) |
|
void | drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
|
void | drawArrays (GLenum _mode, GLint _first, GLsizei _count) |
|
void | drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices) |
|
void | drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
|
void | enablePrimitiveRestart () |
|
void | disablePrimitiveRestart () |
|
void | setPrimitiveRestartIndex (GLuint _in) |
|
unsigned int | getVertexCount () const |
|
void | setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type) |
|
| GlobeComponent () |
|
virtual | ~GlobeComponent ()=0 |
|
GLuint | getUID () const |
|
virtual void | setUID (GLuint _input) |
|
GLuint | getGroupID () const |
|
virtual void | setGroupID (GLuint _input) |
|
const std::string | getName () const |
|
void | setName (std::string _name) |
|