GlobeEngine
ge::ViewFrustum Class Reference

#include <ViewFrustum.h>

Inheritance diagram for ge::ViewFrustum:
ge::DrawableComponent ge::GlobeComponent

Public Member Functions

 ViewFrustum ()
 
 ~ViewFrustum ()
 
void clear ()
 
void destroy ()
 
void create ()
 
void create (vmml::Vector3d eyePosition, vmml::Vector3d view, vmml::Vector3d up, vmml::Vector3d right, ViewFrustumProperties _frustumProp)
 
void createVAO ()
 
void update ()
 
void draw (std::shared_ptr< ge::Camera > _cam)
 
void move (vmml::Vector3d eyePosition, vmml::Vector3d view, vmml::Vector3d up, vmml::Vector3d right)
 
void extractPlaneNormals ()
 
const vmml::Vector3d * getFrustumPoints () const
 
void calculateAABB ()
 
bool isInFrustum (vmml::Vector3d _position, double radius) const
 
bool isStrictlyInFrustum (vmml::Vector3d _position, double radius) const
 
bool isAABB2DRoughlyInFrustumAABB2D (vmml::Vector4d _rect) const
 
bool isRoughlyInFrustumAABB3D (vmml::Vector3d _position) const
 
bool isAABB2DFarAwayFromFrustumAABB2D (vmml::Vector4d _rect, double _farFactor=1.0) const
 
bool isInFrustumSphere (vmml::Vector3d _position) const
 
bool isInFrustumSphere (BoundingSphere *_boundingSphere) const
 
void createBounds (vmml::Vector3d mid, double radius)
 
bool isViewed ()
 
void setViewFrustumProperties (ViewFrustumProperties _in)
 
const ViewFrustumPropertiesgetViewFrustumProperties ()
 
double getNearPlaneDist () const
 
double getFarPlaneDist () const
 
double getFieldOfView () const
 
double getAspectRatio () const
 
double getZBufferDepth () const
 
void setAspectRatio (double _aspectRatio)
 
- Public Member Functions inherited from ge::DrawableComponent
 DrawableComponent ()
 
 ~DrawableComponent ()
 
 DrawableComponent (const DrawableComponent &_in)=delete
 
DrawableComponentoperator= (const DrawableComponent &_in)=delete
 
virtual void setPosition (vmml::Vector3d _position)
 
vmml::Vector3d getPosition () const
 
virtual void setScale (vmml::Vector3d _scale)
 
vmml::Vector3d getScale () const
 
virtual void setRotation (vmml::Vector3d _rotations)
 
vmml::Vector3d getRotation () const
 
void setBoundingSphere (BoundingSphere _boundingSphere)
 
void setBoundingBox (BoundingBox3d _boundingBox)
 
const BoundingSpheregetBoundingSphere () const
 
const BoundingBox3dgetBoundingBox () const
 
bool isVisible () const
 
virtual void isVisible (bool _input)
 
bool isGeometryReady () const
 
virtual void isGeometryReady (bool _input)
 
virtual void setColor (vmml::Vector3f _color)
 
const vmml::Vector3f getColor () const
 
virtual void setColorPerVertex (unsigned int _in)
 
unsigned int getColorPerVertex () const
 
void setTextured (bool _in)
 
bool isTextured ()
 
void setTextureHandle (GLuint _handle)
 
GLuint getTextureHandle () const
 
void setNormalTextureHandle (GLuint _handle)
 
GLuint getNormalTextureHandle () const
 
void setNormalMapped (bool _in)
 
bool isNormalMapped ()
 
virtual void setShader (std::shared_ptr< ge::Shader > _shader)
 
void setStandardUniforms ()
 
const std::shared_ptr< ge::ShadergetShader () const
 
void recompileShader ()
 
void setNormalMatrix ()
 
void setModelMatrices ()
 
vmml::Matrix4d getModelMatrix () const
 
vmml::Matrix4d getInverseModelMatrix () const
 
void setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam)
 
void setMVPMatrix (const std::shared_ptr< ge::Camera > _cam)
 
virtual void enableOcclusionQueries (bool _in)
 
void beginOcclusionQuery (RENDERSTATE _state)
 
void endOcclusionQuery (RENDERSTATE _state)
 
GLuint getQueryResult ()
 
void enablePointSprites ()
 
void disablePointSprites ()
 
void fillIndexBufferWithLinearValues ()
 
void enableVertexAttributes (int vaaSize=2)
 
void disableVertexAttributes (int vaaSize=2)
 
void setNumberOfVertexAttributes (unsigned int _in)
 
void generateVertexHandlesFromShader (int _bufferCount=0)
 
void setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void unbindVertexBuffers ()
 
void setAttributeBuffer1i (int _bufferID, int _input)
 
void setAttributeBuffer1i (int _bufferID, std::vector< int > _input)
 
void setAttributeBuffer1f (int _bufferID, float _value)
 
void setAttributeBuffer1f (int _bufferID, std::vector< float > _input)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)
 
void addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)
 
void setDepthMatrix (vmml::Matrix4d _mat)
 
void setDepthMatrixUniform ()
 
void setDepthTextureHandle (GLuint _handle)
 
void setDepthUniforms ()
 
GLuint getDepthTextureHandle () const
 
void setPickingInformation ()
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts)
 
void drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void drawArrays (GLenum _mode, GLint _first, GLsizei _count)
 
void drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices)
 
void drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void enablePrimitiveRestart ()
 
void disablePrimitiveRestart ()
 
void setPrimitiveRestartIndex (GLuint _in)
 
unsigned int getVertexCount () const
 
void setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type)
 
- Public Member Functions inherited from ge::GlobeComponent
 GlobeComponent ()
 
virtual ~GlobeComponent ()=0
 
GLuint getUID () const
 
virtual void setUID (GLuint _input)
 
GLuint getGroupID () const
 
virtual void setGroupID (GLuint _input)
 
const std::string getName () const
 
void setName (std::string _name)
 

Additional Inherited Members

- Public Types inherited from ge::DrawableComponent
enum  RENDERSTATE {
  STENCILPASS, DEPTHPASS, RENDER, OCCLUSIONTEST,
  OCCLUSIONGROUNDTEST, OCCLUSIONRESULT, EMPTY, DECALPASS
}
 
- Protected Attributes inherited from ge::DrawableComponent
std::shared_ptr< ge::Shadershader
 
vmml::Vector3d position
 
vmml::Vector3d scale
 
vmml::Vector3d rotations
 
vmml::Vector3f color
 
unsigned int colorPerVertex
 
bool textured
 
GLuint colorTexHandle
 
bool normalMapped
 
GLuint normalTexHandle
 
BoundingSphereboundingSphere
 
BoundingBox3dboundingBox
 
vmml::Matrix4d modelMatrix
 
vmml::Matrix4d mvpMatrix
 
vmml::Matrix3d normalMatrix
 
vmml::Matrix4d depthTextureMatrix
 
GLuint depthTextureHandle
 
ge::VertexArrayObject vao
 
ge::VertexBufferArray attributes
 
GLuint vertexCount
 
GLuint indexCount
 
ge::IndexBuffer indexBuffer
 
GLuint multiDrawPointerListSize
 
const GLvoid ** multiDrawPointerList
 
GLint * multiDrawArraysList
 
GLuint occlusionQueryState
 
GLuint occlusionQueryID
 
GLuint queryResultPixelCount
 
GLint uniformViewMatrixLocation
 
GLint uniformProjectionMatrixLocation
 
GLint uniformModelMatrixLocation
 
GLint uniformMVPMatrixLocation
 
GLint uniformObjectColorLocation
 
GLint uniformColorPerVertexLocation
 
GLint uniformObjectIDLocation
 
GLint uniformObjectGroupIDLocation
 
- Protected Attributes inherited from ge::GlobeComponent
int uid
 
int group_uid
 
std::string name
 

Constructor & Destructor Documentation

ge::ViewFrustum::ViewFrustum ( )
inline
ge::ViewFrustum::~ViewFrustum ( )
inline

Member Function Documentation

void ge::ViewFrustum::calculateAABB ( )
void ge::ViewFrustum::clear ( )
virtual

Reimplemented from ge::DrawableComponent.

void ge::ViewFrustum::create ( )
inlinevirtual

Implements ge::GlobeComponent.

void ge::ViewFrustum::create ( vmml::Vector3d  eyePosition,
vmml::Vector3d  view,
vmml::Vector3d  up,
vmml::Vector3d  right,
ViewFrustumProperties  _frustumProp 
)
void ge::ViewFrustum::createBounds ( vmml::Vector3d  mid,
double  radius 
)
void ge::ViewFrustum::createVAO ( )
void ge::ViewFrustum::destroy ( )
void ge::ViewFrustum::draw ( std::shared_ptr< ge::Camera _cam)
virtual

Reimplemented from ge::DrawableComponent.

void ge::ViewFrustum::extractPlaneNormals ( )
double ge::ViewFrustum::getAspectRatio ( ) const
double ge::ViewFrustum::getFarPlaneDist ( ) const
double ge::ViewFrustum::getFieldOfView ( ) const
const vmml::Vector3d * ge::ViewFrustum::getFrustumPoints ( ) const
double ge::ViewFrustum::getNearPlaneDist ( ) const
const ViewFrustumProperties * ge::ViewFrustum::getViewFrustumProperties ( )
double ge::ViewFrustum::getZBufferDepth ( ) const
bool ge::ViewFrustum::isAABB2DFarAwayFromFrustumAABB2D ( vmml::Vector4d  _rect,
double  _farFactor = 1.0 
) const
bool ge::ViewFrustum::isAABB2DRoughlyInFrustumAABB2D ( vmml::Vector4d  _rect) const
bool ge::ViewFrustum::isInFrustum ( vmml::Vector3d  _position,
double  radius 
) const
bool ge::ViewFrustum::isInFrustumSphere ( vmml::Vector3d  _position) const
bool ge::ViewFrustum::isInFrustumSphere ( BoundingSphere _boundingSphere) const
bool ge::ViewFrustum::isRoughlyInFrustumAABB3D ( vmml::Vector3d  _position) const
bool ge::ViewFrustum::isStrictlyInFrustum ( vmml::Vector3d  _position,
double  radius 
) const
bool ge::ViewFrustum::isViewed ( )
void ge::ViewFrustum::move ( vmml::Vector3d  eyePosition,
vmml::Vector3d  view,
vmml::Vector3d  up,
vmml::Vector3d  right 
)
void ge::ViewFrustum::setAspectRatio ( double  _aspectRatio)
void ge::ViewFrustum::setViewFrustumProperties ( ViewFrustumProperties  _in)
void ge::ViewFrustum::update ( )
virtual

Implements ge::GlobeComponent.


The documentation for this class was generated from the following files: