GlobeEngine
ge::ViewFrustum Member List

This is the complete list of members for ge::ViewFrustum, including all inherited members.

addCustomVertexAttributef(unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)ge::DrawableComponent
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)ge::DrawableComponent
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)ge::DrawableComponent
attributesge::DrawableComponentprotected
beginOcclusionQuery(RENDERSTATE _state)ge::DrawableComponent
boundingBoxge::DrawableComponentprotected
boundingSpherege::DrawableComponentprotected
calculateAABB()ge::ViewFrustum
clear()ge::ViewFrustumvirtual
colorge::DrawableComponentprotected
colorPerVertexge::DrawableComponentprotected
colorTexHandlege::DrawableComponentprotected
create()ge::ViewFrustuminlinevirtual
create(vmml::Vector3d eyePosition, vmml::Vector3d view, vmml::Vector3d up, vmml::Vector3d right, ViewFrustumProperties _frustumProp)ge::ViewFrustum
createBounds(vmml::Vector3d mid, double radius)ge::ViewFrustum
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)ge::DrawableComponent
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei _stripLenghts)ge::DrawableComponent
createVAO()ge::ViewFrustum
DECALPASS enum valuege::DrawableComponent
DEPTHPASS enum valuege::DrawableComponent
depthTextureHandlege::DrawableComponentprotected
depthTextureMatrixge::DrawableComponentprotected
destroy()ge::ViewFrustum
disablePointSprites()ge::DrawableComponent
disablePrimitiveRestart()ge::DrawableComponent
disableVertexAttributes(int vaaSize=2)ge::DrawableComponent
draw(std::shared_ptr< ge::Camera > _cam)ge::ViewFrustumvirtual
DrawableComponent()ge::DrawableComponent
DrawableComponent(const DrawableComponent &_in)=deletege::DrawableComponent
drawArrays(GLenum _mode, GLint _first, GLsizei _count)ge::DrawableComponent
drawElements(GLenum _mode, GLsizei _count, const GLvoid *_indices)ge::DrawableComponent
drawMultiArrays(GLenum _mode, const GLsizei *_count, GLsizei _drawcount)ge::DrawableComponent
drawMultiElements(GLenum _mode, const GLsizei *_count, GLsizei _drawcount)ge::DrawableComponent
EMPTY enum valuege::DrawableComponent
enableOcclusionQueries(bool _in)ge::DrawableComponentvirtual
enablePointSprites()ge::DrawableComponent
enablePrimitiveRestart()ge::DrawableComponent
enableVertexAttributes(int vaaSize=2)ge::DrawableComponent
endOcclusionQuery(RENDERSTATE _state)ge::DrawableComponent
extractPlaneNormals()ge::ViewFrustum
fillIndexBufferWithLinearValues()ge::DrawableComponent
generateVertexHandlesFromShader(int _bufferCount=0)ge::DrawableComponent
getAspectRatio() const ge::ViewFrustum
getBoundingBox() const ge::DrawableComponent
getBoundingSphere() const ge::DrawableComponent
getColor() const ge::DrawableComponent
getColorPerVertex() const ge::DrawableComponentinline
getDepthTextureHandle() const ge::DrawableComponent
getFarPlaneDist() const ge::ViewFrustum
getFieldOfView() const ge::ViewFrustum
getFrustumPoints() const ge::ViewFrustum
getGroupID() const ge::GlobeComponent
getInverseModelMatrix() const ge::DrawableComponent
getModelMatrix() const ge::DrawableComponent
getName() const ge::GlobeComponent
getNearPlaneDist() const ge::ViewFrustum
getNormalTextureHandle() const ge::DrawableComponent
getPosition() const ge::DrawableComponent
getQueryResult()ge::DrawableComponent
getRotation() const ge::DrawableComponent
getScale() const ge::DrawableComponent
getShader() const ge::DrawableComponent
getTextureHandle() const ge::DrawableComponent
getUID() const ge::GlobeComponent
getVertexCount() const ge::DrawableComponentinline
getViewFrustumProperties()ge::ViewFrustum
getZBufferDepth() const ge::ViewFrustum
GlobeComponent()ge::GlobeComponentinline
group_uidge::GlobeComponentprotected
indexBufferge::DrawableComponentprotected
indexCountge::DrawableComponentprotected
isAABB2DFarAwayFromFrustumAABB2D(vmml::Vector4d _rect, double _farFactor=1.0) const ge::ViewFrustum
isAABB2DRoughlyInFrustumAABB2D(vmml::Vector4d _rect) const ge::ViewFrustum
isGeometryReady() const ge::DrawableComponent
isGeometryReady(bool _input)ge::DrawableComponentvirtual
isInFrustum(vmml::Vector3d _position, double radius) const ge::ViewFrustum
isInFrustumSphere(vmml::Vector3d _position) const ge::ViewFrustum
isInFrustumSphere(BoundingSphere *_boundingSphere) const ge::ViewFrustum
isNormalMapped()ge::DrawableComponent
isRoughlyInFrustumAABB3D(vmml::Vector3d _position) const ge::ViewFrustum
isStrictlyInFrustum(vmml::Vector3d _position, double radius) const ge::ViewFrustum
isTextured()ge::DrawableComponent
isViewed()ge::ViewFrustum
isVisible() const ge::DrawableComponent
isVisible(bool _input)ge::DrawableComponentvirtual
modelMatrixge::DrawableComponentprotected
move(vmml::Vector3d eyePosition, vmml::Vector3d view, vmml::Vector3d up, vmml::Vector3d right)ge::ViewFrustum
multiDrawArraysListge::DrawableComponentprotected
multiDrawPointerListge::DrawableComponentprotected
multiDrawPointerListSizege::DrawableComponentprotected
mvpMatrixge::DrawableComponentprotected
namege::GlobeComponentprotected
normalMappedge::DrawableComponentprotected
normalMatrixge::DrawableComponentprotected
normalTexHandlege::DrawableComponentprotected
OCCLUSIONGROUNDTEST enum valuege::DrawableComponent
occlusionQueryIDge::DrawableComponentprotected
occlusionQueryStatege::DrawableComponentprotected
OCCLUSIONRESULT enum valuege::DrawableComponent
OCCLUSIONTEST enum valuege::DrawableComponent
operator=(const DrawableComponent &_in)=deletege::DrawableComponent
positionge::DrawableComponentprotected
queryResultPixelCountge::DrawableComponentprotected
recompileShader()ge::DrawableComponent
RENDER enum valuege::DrawableComponent
RENDERSTATE enum namege::DrawableComponent
rotationsge::DrawableComponentprotected
scalege::DrawableComponentprotected
setAspectRatio(double _aspectRatio)ge::ViewFrustum
setAttributeBuffer1f(int _bufferID, float _value)ge::DrawableComponent
setAttributeBuffer1f(int _bufferID, std::vector< float > _input)ge::DrawableComponent
setAttributeBuffer1i(int _bufferID, int _input)ge::DrawableComponent
setAttributeBuffer1i(int _bufferID, std::vector< int > _input)ge::DrawableComponent
setBoundingBox(BoundingBox3d _boundingBox)ge::DrawableComponent
setBoundingSphere(BoundingSphere _boundingSphere)ge::DrawableComponent
setColor(vmml::Vector3f _color)ge::DrawableComponentvirtual
setColorPerVertex(unsigned int _in)ge::DrawableComponentinlinevirtual
setDepthMatrix(vmml::Matrix4d _mat)ge::DrawableComponent
setDepthMatrixUniform()ge::DrawableComponent
setDepthTextureHandle(GLuint _handle)ge::DrawableComponent
setDepthUniforms()ge::DrawableComponent
setGroupID(GLuint _input)ge::GlobeComponentvirtual
setModelMatrices()ge::DrawableComponent
setMVPMatrix(const std::shared_ptr< ge::Camera > _cam)ge::DrawableComponent
setName(std::string _name)ge::GlobeComponent
setNormalMapped(bool _in)ge::DrawableComponent
setNormalMatrix()ge::DrawableComponent
setNormalTextureHandle(GLuint _handle)ge::DrawableComponent
setNumberOfVertexAttributes(unsigned int _in)ge::DrawableComponent
setPickingInformation()ge::DrawableComponent
setPosition(vmml::Vector3d _position)ge::DrawableComponentvirtual
setPrimitiveRestartIndex(GLuint _in)ge::DrawableComponent
setRotation(vmml::Vector3d _rotations)ge::DrawableComponentvirtual
setScale(vmml::Vector3d _scale)ge::DrawableComponentvirtual
setShader(std::shared_ptr< ge::Shader > _shader)ge::DrawableComponentvirtual
setStandardUniforms()ge::DrawableComponent
setTextured(bool _in)ge::DrawableComponent
setTextureHandle(GLuint _handle)ge::DrawableComponent
setUID(GLuint _input)ge::GlobeComponentvirtual
setVertexAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setVertexAttributePointerForBuffer(unsigned int _bufferID, unsigned int _size, GLenum _type)ge::DrawableComponent
setVertexAttributePointerNormalized(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setVertexLongAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setViewFrustumProperties(ViewFrustumProperties _in)ge::ViewFrustum
setViewProjMatrices(const std::shared_ptr< ge::Camera > _cam)ge::DrawableComponent
shaderge::DrawableComponentprotected
STENCILPASS enum valuege::DrawableComponent
texturedge::DrawableComponentprotected
uidge::GlobeComponentprotected
unbindVertexBuffers()ge::DrawableComponent
uniformColorPerVertexLocationge::DrawableComponentprotected
uniformModelMatrixLocationge::DrawableComponentprotected
uniformMVPMatrixLocationge::DrawableComponentprotected
uniformObjectColorLocationge::DrawableComponentprotected
uniformObjectGroupIDLocationge::DrawableComponentprotected
uniformObjectIDLocationge::DrawableComponentprotected
uniformProjectionMatrixLocationge::DrawableComponentprotected
uniformViewMatrixLocationge::DrawableComponentprotected
update()ge::ViewFrustumvirtual
vaoge::DrawableComponentprotected
vertexCountge::DrawableComponentprotected
ViewFrustum()ge::ViewFrustuminline
~DrawableComponent()ge::DrawableComponent
~GlobeComponent()=0ge::GlobeComponentpure virtual
~ViewFrustum()ge::ViewFrustuminline