#include <TextureAtlas.h>
ge::TextureAtlas::TextureAtlas |
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inline |
ge::TextureAtlas::~TextureAtlas |
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inline |
void ge::TextureAtlas::addTexture |
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GLuint |
_handle | ) |
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void ge::TextureAtlas::clear |
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void ge::TextureAtlas::create |
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vmml::Vector2ui |
_sizes | ) |
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GLuint ge::TextureAtlas::getTextureHandle |
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GLuint |
_index | ) |
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GLuint ge::TextureAtlas::loadAsynchFloat |
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int |
_width, |
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int |
_height, |
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float * |
_data |
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) |
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GLuint ge::TextureAtlas::locateHandleAtCoordinate |
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vmml::Vector2d |
_pos | ) |
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void ge::TextureAtlas::print |
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void ge::TextureAtlas::setBounds |
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vmml::Vector4d |
_bounds | ) |
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The documentation for this class was generated from the following files:
- /Users/mthoeny/Development/gis_globeEngine/trunk/src/globeEngineCore/include/TextureAtlas.h
- /Users/mthoeny/Development/gis_globeEngine/trunk/src/globeEngineCore/src/TextureAtlas.cpp