GLuint locateHandleAtCoordinate(vmml::Vector2d _pos)
Definition: TextureAtlas.cpp:32
GLuint getTextureHandle(GLuint _index)
Definition: TextureAtlas.cpp:22
Definition: TextureAtlas.h:22
~TextureAtlas()
Definition: TextureAtlas.h:27
TextureAtlas()
Definition: TextureAtlas.h:26
GLuint loadAsynchFloat(int _width, int _height, float *_data)
void print()
Definition: TextureAtlas.cpp:79
void setBounds(vmml::Vector4d _bounds)
Definition: TextureAtlas.cpp:74
void clear()
Definition: TextureAtlas.cpp:11
void addTexture(GLuint _handle)
Definition: TextureAtlas.cpp:27
void create(vmml::Vector2ui _sizes)
Definition: TextureAtlas.cpp:17