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GlobeEngine
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#include <Texture.h>
Public Member Functions | |
| Texture1D () | |
| GLuint | loadEmpty (short _width, TextureTypeInternals _type) |
| GLuint | load (short _width, TextureTypeInternals _type, T *_data) |
| void | setWrapParameter (TextureWrapParameter1D _wrap) |
| void | setTextureData (T *_pixels) |
Public Member Functions inherited from ge::TextureType< 1, T, PROPERTIES > | |
| TextureType () | |
| ~TextureType () | |
| void | clear () |
| int | countPixel () const |
| void | setMinMagParameter (TextureMinMagParameters _minmag) |
| void | generateMipMaps () |
| void | bindTextureForCompute (GLuint _unit, GLint _level, GLboolean _layered, GLint _layer, GLenum _access) |
| std::string | getName () |
| short | getHeight () const |
| short | getWidth () const |
| int | getStorageSize () const |
| vmml::vector< D, short > | getDimensions () const |
| GLint | getInternalFormat () const |
| GLenum | getFormat () const |
| GLenum | getType () const |
| const T & | getData () const |
| T * | mapStoragePointer () |
Public Member Functions inherited from ge::TextureHandle | |
| TextureHandle () | |
| virtual | ~TextureHandle () |
| void | clear () |
| void | createHandle (GLenum _target) |
| void | createFromExistingHandle (GLenum _target, GLuint _handle) |
| void | bind (GLint _unit=-1) const |
| void | unbind (GLint _unit=-1) const |
| GLenum | getTarget () const |
| void | overrideHandle (GLuint _handle) |
| GLuint | getHandle () const |
| void | deleteHandle () |
| void | bindTextureToShader (GLuint _shaderUnit, GLenum _internalFormat, GLenum _access=GL_READ_WRITE, GLint _texlevel=0, GLboolean _islayered=GL_FALSE, GLint _texlayer=0) |
| GLuint64 | getBindlessHandle () const |
| BindlessState | getBindlessState () const |
| void | setBindlessHandle () |
| void | makeTextureResident () |
| void | makeTextureNonResident () |
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Implements ge::TextureType< 1, T, PROPERTIES >.
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