| bind(GLint _unit=-1) const | ge::TextureHandle | |
| bindlessHandle | ge::TextureHandle | protected |
| BINDLESSHANDLE enum value | ge::TextureHandle | |
| BindlessState enum name | ge::TextureHandle | |
| bindlessState | ge::TextureHandle | protected |
| bindTextureForCompute(GLuint _unit, GLint _level, GLboolean _layered, GLint _layer, GLenum _access) | ge::TextureType< 1, T, PROPERTIES > | inline |
| bindTextureHandle2DToUnit(GLuint _handle, GLint _unit) | ge::TextureHandle | static |
| bindTextureToShader(GLuint _shaderUnit, GLenum _internalFormat, GLenum _access=GL_READ_WRITE, GLint _texlevel=0, GLboolean _islayered=GL_FALSE, GLint _texlayer=0) | ge::TextureHandle | |
| clear() | ge::TextureType< 1, T, PROPERTIES > | inline |
| countPixel() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| createFromExistingHandle(GLenum _target, GLuint _handle) | ge::TextureHandle | |
| createHandle(GLenum _target) | ge::TextureHandle | |
| data | ge::TextureType< 1, T, PROPERTIES > | protected |
| deleteHandle() | ge::TextureHandle | |
| dim | ge::TextureType< 1, T, PROPERTIES > | protected |
| e1DTEXTUR enum value | ge::TextureHandle | |
| e3DTEXTUR enum value | ge::TextureHandle | |
| eBUMPMAP enum value | ge::TextureHandle | |
| eEMPTY1DTEXTURE enum value | ge::TextureHandle | |
| eEMPTYHDRTEXTURE enum value | ge::TextureHandle | |
| eEMPTYPICKINGTEXTURE enum value | ge::TextureHandle | |
| eEMPTYTEXTURE enum value | ge::TextureHandle | |
| eEMPTYTEXTURE_R32 enum value | ge::TextureHandle | |
| eNOTLOADED enum value | ge::TextureHandle | |
| eSHADOWMAP enum value | ge::TextureHandle | |
| eSTENCILTEX enum value | ge::TextureHandle | |
| eTEXTURE enum value | ge::TextureHandle | |
| eTEXTURE_R16 enum value | ge::TextureHandle | |
| eTEXTURE_R32 enum value | ge::TextureHandle | |
| eTEXTURE_TYPES enum name | ge::TextureHandle | |
| generateMipMaps() | ge::TextureType< 1, T, PROPERTIES > | inline |
| getBindlessHandle() const | ge::TextureHandle | |
| getBindlessState() const | ge::TextureHandle | |
| getData() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getDimensions() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getFormat() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getHandle() const | ge::TextureHandle | |
| getHeight() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getInternalFormat() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getName() | ge::TextureType< 1, T, PROPERTIES > | inline |
| getOpenGLError(std::string _input) | ge::TextureHandle | protected |
| getStorageSize() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getTarget() const | ge::TextureHandle | |
| getType() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| getWidth() const | ge::TextureType< 1, T, PROPERTIES > | inline |
| handle | ge::TextureHandle | protected |
| HANDLE enum value | ge::TextureHandle | |
| INUSE enum value | ge::TextureHandle | |
| load(short _width, TextureTypeInternals _type, T *_data) | ge::Texture1D< T, PROPERTIES > | inline |
| loadDataToPBO(T *_data) | ge::TextureType< 1, T, PROPERTIES > | inlineprotected |
| loadEmpty(short _width, TextureTypeInternals _type) | ge::Texture1D< T, PROPERTIES > | inline |
| makeTextureNonResident() | ge::TextureHandle | |
| makeTextureResident() | ge::TextureHandle | |
| mapStoragePointer() | ge::TextureType< 1, T, PROPERTIES > | inline |
| name | ge::TextureType< 1, T, PROPERTIES > | protected |
| NOHANDLE enum value | ge::TextureHandle | |
| NOTRESIDENT enum value | ge::TextureHandle | |
| overrideHandle(GLuint _handle) | ge::TextureHandle | |
| properties | ge::TextureType< 1, T, PROPERTIES > | protected |
| RESIDENT enum value | ge::TextureHandle | |
| setBindlessHandle() | ge::TextureHandle | |
| setMinMagParameter(TextureMinMagParameters _minmag) | ge::TextureType< 1, T, PROPERTIES > | inline |
| setSize(vmml::vector< D, short > _dim) | ge::TextureType< 1, T, PROPERTIES > | inlineprotected |
| setTextureData(T *_pixels) | ge::Texture1D< T, PROPERTIES > | inlinevirtual |
| setWrapParameter(TextureWrapParameter1D _wrap) | ge::Texture1D< T, PROPERTIES > | inline |
| target | ge::TextureHandle | protected |
| Texture1D() | ge::Texture1D< T, PROPERTIES > | inline |
| textureBuffer | ge::TextureType< 1, T, PROPERTIES > | protected |
| TextureHandle() | ge::TextureHandle | |
| TextureType() | ge::TextureType< 1, T, PROPERTIES > | inline |
| unbind(GLint _unit=-1) const | ge::TextureHandle | |
| unbindTextureHandle2DToUnit(GLuint _handle, GLint _unit) | ge::TextureHandle | static |
| unmapStoragePointer() | ge::TextureType< 1, T, PROPERTIES > | inlineprotected |
| unpackPBO() | ge::TextureType< 1, T, PROPERTIES > | inlineprotected |
| ~TextureHandle() | ge::TextureHandle | virtual |
| ~TextureType() | ge::TextureType< 1, T, PROPERTIES > | inline |