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| OrthographicMapCamera () |
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| ~OrthographicMapCamera () |
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void | clear () |
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void | destroy () |
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void | create (ViewFrustumProperties _in) |
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void | create (ViewFrustumProperties _in, vmml::Vector3d _pos, double _velocity, double _pitch, double _heading) |
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void | create (ViewFrustumProperties _in, vmml::Vector3d _pos, vmml::Vector3d _camDir, vmml::Vector3d _camRight, vmml::Vector3d _camUp, double _velocity, double _pitch, double _heading) |
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void | update () |
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void | createQuatFromAxisAngle (vmml::Quaterniond &quat, GLfloat x, GLfloat y, GLfloat z, GLfloat degrees) |
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void | calculateViewMatrix () |
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void | setMoving_X (GLint _value) |
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void | setMoving_Y (GLint _value) |
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void | setMoving_Z (GLint _value) |
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void | updateHeightValue (float _input) |
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double | getVelocity () |
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void | moveToLocation (vmml::Vector2d _in) |
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double | distancePanelFromCamPoint () |
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void | changeWithinXZPlane (vmml::Vector2f _changeVector) |
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void | movePosition (vmml::Vector3d _change) |
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void | zoom (double _in) |
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void | reset () |
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vmml::Vector4d | getWindow () |
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vmml::Vector4d | getInitialWindow () |
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void | setInitialOrthoCoords (vmml::Vector4d _orthoCoords) |
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void | calculateInitialWindow () |
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| Camera () |
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| ~Camera () |
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virtual void | changeSetup (ViewFrustumProperties _in) |
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virtual void | print () |
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void | setOrthographic () |
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void | setPerspective (int _w=0, int _h=0) |
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void | setOrthoCoordinates (vmml::Vector4d _coords) |
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void | setViewportSize (int _w, int _h) |
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void | setViewportSize (vmml::Vector2d _viewport) |
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vmml::Vector2d | getScreenposForPoint (vmml::Vector3d _p, vmml::Matrix4d _modelMatrix) |
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enum Camera::AXIS | getOrientationAxis () |
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enum Camera::AXIS | getOrientationFromString (std::string _input) |
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void | setOrientationAxis (enum AXIS _in) |
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vmml::Vector2d | getViewport () const |
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void | applyViewport () |
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std::shared_ptr< ge::ViewFrustum > const & | getViewFrustum () const |
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vmml::Matrix4d | getViewMatrix () const |
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void | setViewMatrix (vmml::Matrix4d _viewMatrix) |
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vmml::Vector3d | getRelativePositionToCenter () const |
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vmml::Vector3d | getScenePosition () const |
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void | setScenePosition (vmml::Vector3d _pos) |
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void | setRelativePositionToCenter (vmml::Vector3d _pos) |
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double | getDistanceToCamera (vmml::Vector3d _p) const |
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vmml::Vector3d | getDirection () const |
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enum CAMERATYPE | getType () |
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bool | hasChanged () |
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vmml::Matrix4d | getProjectionMatrix () const |
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void | setProjectionMatrix (vmml::Matrix4d _projectionMatrix) |
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vmml::Matrix4d | getViewProjectionMatrix () const |
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void | setViewProjectionMatrix (vmml::Matrix4d _viewprojectionMatrix) |
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void | enableOrthoProjection () |
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void | disableOrthoProjection () |
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void | setChanged () |
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vmml::Matrix4d | getInverseViewMatrix () const |
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vmml::Matrix4d | getInverseProjectionMatrix () const |
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vmml::Matrix4d | getInverseProjectionViewMatrix () const |
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vmml::Vector4d | getOrthoCoordinates () const |
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enum | CAMERATYPE { NORMAL,
ARCBALL,
STRATEGIC
} |
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enum | AXIS { XZ_AXIS = 0,
XY_AXIS,
YZ_AXIS
} |
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static vmml::Matrix4d | createOrthoProjectionMatrix (double l, double r, double b, double t, double n, double f) |
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void | moveFrustum () |
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void | setStandardVectors () |
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vmml::Matrix4d | createPerspectiveProjectionMatrix (double fovy, double aspect, double zNear, double zFar) |
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vmml::Matrix4d | createFrustumMatrix (double left, double right, double bottom, double top, double zNear, double zFar) |
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vmml::Matrix4d | getRotationMatrix (const vmml::Quaterniond &quat) |
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enum CAMERATYPE | type |
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enum Camera::AXIS | orientation_axis |
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std::shared_ptr< ge::ViewFrustum > | viewfrustum |
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vmml::Vector2d | viewport |
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vmml::Vector3d | camPosition |
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vmml::Vector3d | camRight |
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vmml::Vector3d | camUp |
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vmml::Vector3d | camDirection |
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vmml::Matrix4d | viewMatrix |
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vmml::Matrix4d | projectionMatrix |
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vmml::Matrix4d | viewProjectionMatrix |
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vmml::Matrix4d | perspectiveProjectionMatrix |
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vmml::Matrix4d | orthoProjectionMatrix |
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vmml::Vector4d | orthoCoord |
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bool | changed |
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bool | orthoProjMode |
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GLuint | cameraBuffers [2] |
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