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GlobeEngine
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#include <DirectionalLight.h>
Public Member Functions | |
| DirectionalLight () | |
| ~DirectionalLight () | |
| void | clear () |
| void | create (vmml::Vector3d _position, vmml::Vector3d _direction) |
| void | setDirection (vmml::Vector3d _direction) |
| vmml::Vector3d | getDirection () |
| void | bindUniformStruct (const std::shared_ptr< ge::Shader > _shader) const |
| void | printInfo () |
Public Member Functions inherited from ge::Light | |
| Light () | |
| ~Light () | |
| void | clear () |
| void | create (vmml::Vector3d _position) |
| void | create (vmml::Vector3d _position, vmml::Vector3f _diffuse) |
| void | create (vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) |
| vmml::Vector3d | getPosition () const |
| void | setPosition (vmml::Vector3d _pos) |
| vmml::Vector3f | getDiffuseTerm () const |
| void | setDiffuseTerm (vmml::Vector3f _in) |
| vmml::Vector3f | getAmbientTerm () const |
| void | setAmbientTerm (vmml::Vector3f _in) |
| vmml::Vector3f | getSpecularTerm () const |
| void | setSpecularTerm (vmml::Vector3f _in) |
| void | setDiffuseAmbientSpecularTerm (vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) |
| void | printInfo () |
Protected Attributes | |
| vmml::Vector3d | direction |
Protected Attributes inherited from ge::Light | |
| vmml::Vector3d | position |
| PhongIlluminationProperties | illumination |
| ge::DirectionalLight::DirectionalLight | ( | ) |
| ge::DirectionalLight::~DirectionalLight | ( | ) |
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virtual |
Reimplemented from ge::Light.
| void ge::DirectionalLight::clear | ( | ) |
| void ge::DirectionalLight::create | ( | vmml::Vector3d | _position, |
| vmml::Vector3d | _direction | ||
| ) |
| vmml::Vector3d ge::DirectionalLight::getDirection | ( | ) |
| void ge::DirectionalLight::printInfo | ( | ) |
| void ge::DirectionalLight::setDirection | ( | vmml::Vector3d | _direction | ) |
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protected |