GlobeEngine
ge::DirectionalLight Member List

This is the complete list of members for ge::DirectionalLight, including all inherited members.

bindUniformStruct(const std::shared_ptr< ge::Shader > _shader) const ge::DirectionalLightvirtual
clear()ge::DirectionalLight
create(vmml::Vector3d _position, vmml::Vector3d _direction)ge::DirectionalLight
ge::Light::create(vmml::Vector3d _position)ge::Light
ge::Light::create(vmml::Vector3d _position, vmml::Vector3f _diffuse)ge::Light
ge::Light::create(vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular)ge::Light
directionge::DirectionalLightprotected
DirectionalLight()ge::DirectionalLight
getAmbientTerm() const ge::Light
getDiffuseTerm() const ge::Light
getDirection()ge::DirectionalLight
getPosition() const ge::Light
getSpecularTerm() const ge::Light
illuminationge::Lightprotected
Light()ge::Light
positionge::Lightprotected
printInfo()ge::DirectionalLight
setAmbientTerm(vmml::Vector3f _in)ge::Light
setDiffuseAmbientSpecularTerm(vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular)ge::Light
setDiffuseTerm(vmml::Vector3f _in)ge::Light
setDirection(vmml::Vector3d _direction)ge::DirectionalLight
setPosition(vmml::Vector3d _pos)ge::Light
setSpecularTerm(vmml::Vector3f _in)ge::Light
~DirectionalLight()ge::DirectionalLight
~Light()ge::Light