GlobeEngine
ge::ShaderProperty Struct Reference

#include <ShaderParser.h>

Public Types

enum  Type {
  FLOAT, INT, VEC3, VEC4,
  MAT4
}
 
enum  IOType { IN_BUFFER, OUT_BUFFER, UNIFORM, DEFINE }
 

Public Attributes

IOType _iotype
 
Type _type
 
std::string _name
 

Member Enumeration Documentation

Enumerator
IN_BUFFER 
OUT_BUFFER 
UNIFORM 
DEFINE 
Enumerator
FLOAT 
INT 
VEC3 
VEC4 
MAT4 

Member Data Documentation

IOType ge::ShaderProperty::_iotype
std::string ge::ShaderProperty::_name
Type ge::ShaderProperty::_type

The documentation for this struct was generated from the following file: