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GlobeEngine
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#include <ShaderParser.h>
Public Types | |
| enum | Type { FLOAT, INT, VEC3, VEC4, MAT4 } |
| enum | IOType { IN_BUFFER, OUT_BUFFER, UNIFORM, DEFINE } |
Public Attributes | |
| IOType | _iotype |
| Type | _type |
| std::string | _name |
| IOType ge::ShaderProperty::_iotype |
| std::string ge::ShaderProperty::_name |
| Type ge::ShaderProperty::_type |