GlobeEngine
|
#include <ShaderParser.h>
Public Types | |
enum | Type { FLOAT, INT, VEC3, VEC4, MAT4 } |
enum | IOType { IN_BUFFER, OUT_BUFFER, UNIFORM, DEFINE } |
Public Attributes | |
IOType | _iotype |
Type | _type |
std::string | _name |
IOType ge::ShaderProperty::_iotype |
std::string ge::ShaderProperty::_name |
Type ge::ShaderProperty::_type |