GlobeEngine
|
#include <ShaderParser.h>
Public Attributes | |
std::vector< ShaderDefineProperty > | defines |
std::vector< std::string > | inAttributes |
std::vector< std::string > | outAttributes |
std::vector< std::string > | uniformAttributes |
std::vector<ShaderDefineProperty> ge::ShaderAttributes::defines |
Shader defines parsed from shaderfile
std::vector<std::string> ge::ShaderAttributes::inAttributes |
Shader in variables parsed from shaderfile
std::vector<std::string> ge::ShaderAttributes::outAttributes |
Shader out variables parsed from shaderfile
std::vector<std::string> ge::ShaderAttributes::uniformAttributes |
Shader uniform variables parsed from shaderfile