GlobeEngine
ge::ShaderAttributes Struct Reference

#include <ShaderParser.h>

Public Attributes

std::vector< ShaderDefinePropertydefines
 
std::vector< std::string > inAttributes
 
std::vector< std::string > outAttributes
 
std::vector< std::string > uniformAttributes
 

Member Data Documentation

std::vector<ShaderDefineProperty> ge::ShaderAttributes::defines

Shader defines parsed from shaderfile

std::vector<std::string> ge::ShaderAttributes::inAttributes

Shader in variables parsed from shaderfile

std::vector<std::string> ge::ShaderAttributes::outAttributes

Shader out variables parsed from shaderfile

std::vector<std::string> ge::ShaderAttributes::uniformAttributes

Shader uniform variables parsed from shaderfile


The documentation for this struct was generated from the following file: