#include <GlobeEngineGLWidget.h>
void geViewer::GlobeEngineGLWidget::disableNamesCulling |
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void geViewer::GlobeEngineGLWidget::disableNamesRendering |
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void geViewer::GlobeEngineGLWidget::drawGL |
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void geViewer::GlobeEngineGLWidget::drawNamesOnUI |
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void geViewer::GlobeEngineGLWidget::drawQuadtreeNamesOnUI |
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void geViewer::GlobeEngineGLWidget::drawUI |
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void geViewer::GlobeEngineGLWidget::enableNamesCulling |
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bool |
_in = true | ) |
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void geViewer::GlobeEngineGLWidget::enableNamesRendering |
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bool |
_in = true | ) |
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void geViewer::GlobeEngineGLWidget::enableTerrainNumeration |
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bool |
_in = true | ) |
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vmml::Vector2d geViewer::GlobeEngineGLWidget::getEngineWindowSize |
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std::shared_ptr< geGIS::ModelLayer > geViewer::GlobeEngineGLWidget::getModelLayer |
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const std::shared_ptr< geGIS::SceneBlueprint > geViewer::GlobeEngineGLWidget::getSceneBlueprint |
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const |
void geViewer::GlobeEngineGLWidget::initialize |
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bool geViewer::GlobeEngineGLWidget::isGraphicsSystemInitialized |
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void geViewer::GlobeEngineGLWidget::requestQuery |
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void geViewer::GlobeEngineGLWidget::resize |
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int |
width, |
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int |
height |
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protectedvirtual |
void geViewer::GlobeEngineGLWidget::updateScene |
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protectedvirtual |
The documentation for this class was generated from the following files: