GlobeEngine
geUtil::DebugMapProvider Class Reference

#include <DebugMapProvider.h>

Public Member Functions

 DebugMapProvider ()
 
void clear ()
 
void setUpMaps (std::string shaderPath, std::shared_ptr< ge::ArcBallCamera > camera)
 
void draw (std::shared_ptr< ge::ArcBallCamera > camera, ge::FrameBufferObject *fbo1, ge::FrameBufferObject *fbo2, ge::FrameBufferObject *fbo3)
 
void toggleVisibility ()
 

Constructor & Destructor Documentation

geUtil::DebugMapProvider::DebugMapProvider ( )
inline

Member Function Documentation

void geUtil::DebugMapProvider::clear ( )
inline
void geUtil::DebugMapProvider::draw ( std::shared_ptr< ge::ArcBallCamera camera,
ge::FrameBufferObject fbo1,
ge::FrameBufferObject fbo2,
ge::FrameBufferObject fbo3 
)
inline
void geUtil::DebugMapProvider::setUpMaps ( std::string  shaderPath,
std::shared_ptr< ge::ArcBallCamera camera 
)
inline
void geUtil::DebugMapProvider::toggleVisibility ( )
inline

The documentation for this class was generated from the following file: