GlobeEngine
geRaster::KPatchBintree Class Reference

#include <KPatchBintree.h>

Inheritance diagram for geRaster::KPatchBintree:
ge::DrawableComponent ge::GlobeComponent geHikingViewer::HikingKPatchBintree

Public Member Functions

 KPatchBintree ()
 
 ~KPatchBintree ()
 
void clear ()
 
void clearBintree ()
 
void create ()
 
void create (std::shared_ptr< MBlockQuadtree > _quadtree, short _max_lod, double _max_dist_error, KPatchBase::PatchMode _mode, vmml::Vector3d _pos, short _maxQuadtreeLodLevels)
 
void draw (std::shared_ptr< ge::Camera > _cam)
 
void update ()
 
void drawPrimitives ()
 
void saturateError (int _uid, vmml::Vector3d _pos)
 
void generateBintree (const vmml::Vector3d _pos)
 
void generateBintreeNodesAtLod (int _uid, int _lod, const vmml::Vector3d &_pos)
 
void sortVisibleKPatchToMBlocks ()
 
void createGeometry ()
 
void updateUniformBuffers ()
 
void printKPatchBintree (unsigned int _lod)
 
void printKPatchBintreeGeometryInformation (unsigned int _lod)
 
void printVertexArray ()
 
void printIndexArray ()
 
void printBuffers ()
 
void drawDebug (std::shared_ptr< ge::Camera > _cam)
 
void rescale (float _input)
 
void setVisualizationType (TerrainVis::VisualizationMode _input)
 
void updateVisualizationTypeInShader ()
 
void updateUniformBlockBinding ()
 
- Public Member Functions inherited from ge::DrawableComponent
 DrawableComponent ()
 
 ~DrawableComponent ()
 
 DrawableComponent (const DrawableComponent &_in)=delete
 
DrawableComponentoperator= (const DrawableComponent &_in)=delete
 
virtual void draw (std::shared_ptr< ge::Camera > _cam)
 
virtual void setPosition (vmml::Vector3d _position)
 
vmml::Vector3d getPosition () const
 
virtual void setScale (vmml::Vector3d _scale)
 
vmml::Vector3d getScale () const
 
virtual void setRotation (vmml::Vector3d _rotations)
 
vmml::Vector3d getRotation () const
 
void setBoundingSphere (BoundingSphere _boundingSphere)
 
void setBoundingBox (BoundingBox3d _boundingBox)
 
const BoundingSpheregetBoundingSphere () const
 
const BoundingBox3dgetBoundingBox () const
 
bool isVisible () const
 
virtual void isVisible (bool _input)
 
bool isGeometryReady () const
 
virtual void isGeometryReady (bool _input)
 
virtual void setColor (vmml::Vector3f _color)
 
const vmml::Vector3f getColor () const
 
virtual void setColorPerVertex (unsigned int _in)
 
unsigned int getColorPerVertex () const
 
void setTextured (bool _in)
 
bool isTextured ()
 
void setTextureHandle (GLuint _handle)
 
GLuint getTextureHandle () const
 
void setNormalTextureHandle (GLuint _handle)
 
GLuint getNormalTextureHandle () const
 
void setNormalMapped (bool _in)
 
bool isNormalMapped ()
 
virtual void setShader (std::shared_ptr< ge::Shader > _shader)
 
void setStandardUniforms ()
 
const std::shared_ptr< ge::ShadergetShader () const
 
void recompileShader ()
 
void setNormalMatrix ()
 
void setModelMatrices ()
 
vmml::Matrix4d getModelMatrix () const
 
vmml::Matrix4d getInverseModelMatrix () const
 
void setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam)
 
void setMVPMatrix (const std::shared_ptr< ge::Camera > _cam)
 
virtual void enableOcclusionQueries (bool _in)
 
void beginOcclusionQuery (RENDERSTATE _state)
 
void endOcclusionQuery (RENDERSTATE _state)
 
GLuint getQueryResult ()
 
void enablePointSprites ()
 
void disablePointSprites ()
 
void fillIndexBufferWithLinearValues ()
 
void enableVertexAttributes (int vaaSize=2)
 
void disableVertexAttributes (int vaaSize=2)
 
void setNumberOfVertexAttributes (unsigned int _in)
 
void generateVertexHandlesFromShader (int _bufferCount=0)
 
void setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void unbindVertexBuffers ()
 
void setAttributeBuffer1i (int _bufferID, int _input)
 
void setAttributeBuffer1i (int _bufferID, std::vector< int > _input)
 
void setAttributeBuffer1f (int _bufferID, float _value)
 
void setAttributeBuffer1f (int _bufferID, std::vector< float > _input)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)
 
void addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)
 
void setDepthMatrix (vmml::Matrix4d _mat)
 
void setDepthMatrixUniform ()
 
void setDepthTextureHandle (GLuint _handle)
 
void setDepthUniforms ()
 
GLuint getDepthTextureHandle () const
 
void setPickingInformation ()
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts)
 
void drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void drawArrays (GLenum _mode, GLint _first, GLsizei _count)
 
void drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices)
 
void drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void enablePrimitiveRestart ()
 
void disablePrimitiveRestart ()
 
void setPrimitiveRestartIndex (GLuint _in)
 
unsigned int getVertexCount () const
 
void setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type)
 
- Public Member Functions inherited from ge::GlobeComponent
 GlobeComponent ()
 
virtual ~GlobeComponent ()=0
 
GLuint getUID () const
 
virtual void setUID (GLuint _input)
 
GLuint getGroupID () const
 
virtual void setGroupID (GLuint _input)
 
const std::string getName () const
 
void setName (std::string _name)
 

Additional Inherited Members

- Public Types inherited from ge::DrawableComponent
enum  RENDERSTATE {
  STENCILPASS, DEPTHPASS, RENDER, OCCLUSIONTEST,
  OCCLUSIONGROUNDTEST, OCCLUSIONRESULT, EMPTY, DECALPASS
}
 
- Protected Attributes inherited from ge::DrawableComponent
std::shared_ptr< ge::Shadershader
 
vmml::Vector3d position
 
vmml::Vector3d scale
 
vmml::Vector3d rotations
 
vmml::Vector3f color
 
unsigned int colorPerVertex
 
bool textured
 
GLuint colorTexHandle
 
bool normalMapped
 
GLuint normalTexHandle
 
BoundingSphereboundingSphere
 
BoundingBox3dboundingBox
 
vmml::Matrix4d modelMatrix
 
vmml::Matrix4d mvpMatrix
 
vmml::Matrix3d normalMatrix
 
vmml::Matrix4d depthTextureMatrix
 
GLuint depthTextureHandle
 
ge::VertexArrayObject vao
 
ge::VertexBufferArray attributes
 
GLuint vertexCount
 
GLuint indexCount
 
ge::IndexBuffer indexBuffer
 
GLuint multiDrawPointerListSize
 
const GLvoid ** multiDrawPointerList
 
GLint * multiDrawArraysList
 
GLuint occlusionQueryState
 
GLuint occlusionQueryID
 
GLuint queryResultPixelCount
 
GLint uniformViewMatrixLocation
 
GLint uniformProjectionMatrixLocation
 
GLint uniformModelMatrixLocation
 
GLint uniformMVPMatrixLocation
 
GLint uniformObjectColorLocation
 
GLint uniformColorPerVertexLocation
 
GLint uniformObjectIDLocation
 
GLint uniformObjectGroupIDLocation
 
- Protected Attributes inherited from ge::GlobeComponent
int uid
 
int group_uid
 
std::string name
 

Constructor & Destructor Documentation

geRaster::KPatchBintree::KPatchBintree ( )
geRaster::KPatchBintree::~KPatchBintree ( )

Member Function Documentation

void geRaster::KPatchBintree::clear ( )
virtual

Reimplemented from ge::DrawableComponent.

void geRaster::KPatchBintree::clearBintree ( )
void geRaster::KPatchBintree::create ( )
inlinevirtual

Implements ge::GlobeComponent.

void geRaster::KPatchBintree::create ( std::shared_ptr< MBlockQuadtree _quadtree,
short  _max_lod,
double  _max_dist_error,
KPatchBase::PatchMode  _mode,
vmml::Vector3d  _pos,
short  _maxQuadtreeLodLevels 
)
void geRaster::KPatchBintree::createGeometry ( )
void geRaster::KPatchBintree::draw ( std::shared_ptr< ge::Camera _cam)
void geRaster::KPatchBintree::drawDebug ( std::shared_ptr< ge::Camera _cam)
void geRaster::KPatchBintree::drawPrimitives ( )
void geRaster::KPatchBintree::generateBintree ( const vmml::Vector3d  _pos)
void geRaster::KPatchBintree::generateBintreeNodesAtLod ( int  _uid,
int  _lod,
const vmml::Vector3d &  _pos 
)
void geRaster::KPatchBintree::printBuffers ( )
void geRaster::KPatchBintree::printIndexArray ( )
void geRaster::KPatchBintree::printKPatchBintree ( unsigned int  _lod)
void geRaster::KPatchBintree::printKPatchBintreeGeometryInformation ( unsigned int  _lod)
void geRaster::KPatchBintree::printVertexArray ( )
void geRaster::KPatchBintree::rescale ( float  _input)
void geRaster::KPatchBintree::saturateError ( int  _uid,
vmml::Vector3d  _pos 
)
void geRaster::KPatchBintree::setVisualizationType ( TerrainVis::VisualizationMode  _input)
void geRaster::KPatchBintree::sortVisibleKPatchToMBlocks ( )
void geRaster::KPatchBintree::update ( )
virtual

Implements ge::GlobeComponent.

void geRaster::KPatchBintree::updateUniformBlockBinding ( )
void geRaster::KPatchBintree::updateUniformBuffers ( )
void geRaster::KPatchBintree::updateVisualizationTypeInShader ( )

The documentation for this class was generated from the following files: