GlobeEngine
ge::TextureBundle Class Reference

#include <TextureBundle.h>

Public Member Functions

 TextureBundle ()
 
 ~TextureBundle ()
 
void clear ()
 
void create (double _animationIntervall)
 
void update ()
 
void startAnimation ()
 
void stopAnimation ()
 
void addTexture (std::shared_ptr< ge::TextureHandle > _handle)
 
GLuint getCurrentActiveHandle () const
 

Constructor & Destructor Documentation

ge::TextureBundle::TextureBundle ( )
ge::TextureBundle::~TextureBundle ( )

Member Function Documentation

void ge::TextureBundle::addTexture ( std::shared_ptr< ge::TextureHandle _handle)
void ge::TextureBundle::clear ( )
void ge::TextureBundle::create ( double  _animationIntervall)
GLuint ge::TextureBundle::getCurrentActiveHandle ( ) const
void ge::TextureBundle::startAnimation ( )
void ge::TextureBundle::stopAnimation ( )
void ge::TextureBundle::update ( )

The documentation for this class was generated from the following files: