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GlobeEngine
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#include <Texture.h>
Public Member Functions | |
| Texture2D () | |
| GLuint | loadEmptyWithDefaultParameter (vmml::Vector2s _dim, TextureTypeInternals _type, bool _allocateTexImage=true) |
| GLuint | loadEmpty (const vmml::Vector2s &_dim, TextureTypeInternals _type, TextureMinMagParameters _minmag, TextureWrapParameter2D _wrap, bool _allocateTexImage=true) |
| GLuint | load (const vmml::Vector2s &_dim, TextureTypeInternals _type, TextureMinMagParameters _minmag, TextureWrapParameter2D _wrap, T *_data) |
| GLuint | loadWithDefaultParameter (const vmml::Vector2s &_dim, TextureTypeInternals _type, T *_data) |
| GLuint | loadSynchWithDefaultParameter (const vmml::Vector2s &_dim, TextureTypeInternals _type, T *_data) |
| void | preloadSyncWithDefaultParameter (const vmml::Vector2s &_dim, TextureTypeInternals _type, T *_data) |
| void | preloadCommit () |
| GLuint | loadFromImage (std::string _filename) |
| void | setTextureStorage (const vmml::Vector2s &_dim, GLsizei _levels, GLenum _internalFormat) |
Public Member Functions inherited from ge::TextureType< 2, T, PROPERTIES > | |
| TextureType () | |
| ~TextureType () | |
| void | clear () |
| int | countPixel () const |
| void | setMinMagParameter (TextureMinMagParameters _minmag) |
| void | generateMipMaps () |
| void | bindTextureForCompute (GLuint _unit, GLint _level, GLboolean _layered, GLint _layer, GLenum _access) |
| std::string | getName () |
| short | getHeight () const |
| short | getWidth () const |
| int | getStorageSize () const |
| vmml::vector< D, short > | getDimensions () const |
| GLint | getInternalFormat () const |
| GLenum | getFormat () const |
| GLenum | getType () const |
| const T & | getData () const |
| T * | mapStoragePointer () |
Public Member Functions inherited from ge::TextureHandle | |
| TextureHandle () | |
| virtual | ~TextureHandle () |
| void | clear () |
| void | createHandle (GLenum _target) |
| void | createFromExistingHandle (GLenum _target, GLuint _handle) |
| void | bind (GLint _unit=-1) const |
| void | unbind (GLint _unit=-1) const |
| GLenum | getTarget () const |
| void | overrideHandle (GLuint _handle) |
| GLuint | getHandle () const |
| void | deleteHandle () |
| void | bindTextureToShader (GLuint _shaderUnit, GLenum _internalFormat, GLenum _access=GL_READ_WRITE, GLint _texlevel=0, GLboolean _islayered=GL_FALSE, GLint _texlayer=0) |
| GLuint64 | getBindlessHandle () const |
| BindlessState | getBindlessState () const |
| void | setBindlessHandle () |
| void | makeTextureResident () |
| void | makeTextureNonResident () |
Protected Member Functions | |
| void | loadImage (std::string _filename) |
| void | setWrapParameter (TextureWrapParameter2D _wrap) |
| void | setTextureData (T *_pixels) |
Protected Member Functions inherited from ge::TextureType< 2, T, PROPERTIES > | |
| void | loadDataToPBO (T *_data) |
| void | unmapStoragePointer () |
| void | unpackPBO () |
| void | setSize (vmml::vector< D, short > _dim) |
Protected Member Functions inherited from ge::TextureHandle | |
| void | getOpenGLError (std::string _input) |
Protected Attributes | |
| std::shared_ptr< ge::Image > | imageRef |
Protected Attributes inherited from ge::TextureType< 2, T, PROPERTIES > | |
| vmml::vector< D, short > | dim |
| T * | data |
| std::string | name |
| PROPERTIES | properties |
| ge::PixelUnpackBuffer | textureBuffer |
Protected Attributes inherited from ge::TextureHandle | |
| GLenum | target |
| GLuint | handle |
| GLuint64 | bindlessHandle |
| BindlessState | bindlessState |
Additional Inherited Members | |
Public Types inherited from ge::TextureHandle | |
| enum | eTEXTURE_TYPES { eNOTLOADED, eEMPTYTEXTURE, eEMPTYTEXTURE_R32, eEMPTYHDRTEXTURE, eEMPTYPICKINGTEXTURE, eEMPTY1DTEXTURE, eTEXTURE, eTEXTURE_R16, eTEXTURE_R32, eSHADOWMAP, eSTENCILTEX, eBUMPMAP, e1DTEXTUR, e3DTEXTUR } |
| enum | BindlessState { NOHANDLE = 0, HANDLE, BINDLESSHANDLE, RESIDENT, NOTRESIDENT, INUSE } |
Static Public Member Functions inherited from ge::TextureHandle | |
| static void | bindTextureHandle2DToUnit (GLuint _handle, GLint _unit) |
| static void | unbindTextureHandle2DToUnit (GLuint _handle, GLint _unit) |
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Implements ge::TextureType< 2, T, PROPERTIES >.
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