GlobeEngine
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#include <Pipe.h>
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Pipe (eq::Node *parent) | |
const FrameData & | getFrameData () const |
Protected Member Functions | |
virtual | ~Pipe () |
virtual bool | configInit (const eq::uint128_t &initID) |
virtual bool | configExit () |
virtual void | frameStart (const eq::uint128_t &frameID, const uint32_t frameNumber) |
The representation of one GPU.
The pipe object is responsible for maintaining GPU-specific and frame-specific data. The identifier passed by the configuration contains the version of the frame data corresponding to the rendered frame. The pipe's start frame callback synchronizes the thread-local instance of the frame data to this version.
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