GlobeEngine
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#include <FrameData.h>
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FrameData () | |
virtual | ~FrameData () |
Frame-specific data.
The frame-specific data is used as a per-config distributed object and contains mutable, rendering-relevant data. Each rendering thread (pipe) keeps its own instance synchronized with the frame currently being rendered. The data is managed by the Config, which modifies it directly.
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eqSolar::FrameData::FrameData | ( | ) |
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void eqSolar::FrameData::setViewMatrix | ( | vmml::Matrix4d | matrix | ) |
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void eqSolar::FrameData::toggleHelp | ( | ) |
void eqSolar::FrameData::toggleStatistics | ( | ) |
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