9 #ifndef GlobeEngine_WeightedUndirectedEdge_h
10 #define GlobeEngine_WeightedUndirectedEdge_h
12 #include "OpenGL_Includes.h"
WeightedUndirectedEdge< unsigned int > WeightedUndirectedEdgeui
Definition: WeightedUndirectedEdge.h:58
WeightedUndirectedEdge< unsigned int > WeightedEdgeui
Definition: WeightedUndirectedEdge.h:57
WeightedUndirectedEdge(T _uid, T _node1, T _node2)
Definition: WeightedUndirectedEdge.h:31
WeightedUndirectedEdge(T _node1, T _node2)
Definition: WeightedUndirectedEdge.h:27
WeightedUndirectedEdge()
Definition: WeightedUndirectedEdge.h:23
void addWeight(float _input)
Definition: WeightedUndirectedEdge.h:43
Definition: DirectedEdge.h:16
void setWeight(float _input)
Definition: WeightedUndirectedEdge.h:39
float weight
Definition: WeightedUndirectedEdge.h:54
Definition: WeightedUndirectedEdge.h:20
float getWeight()
Definition: WeightedUndirectedEdge.h:47
Definition: UndirectedEdge.h:19
WeightedUndirectedEdge(T _uid, T _node1, T _node2, float _weight)
Definition: WeightedUndirectedEdge.h:35