GlobeEngine
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#include "OpenGL_Includes.h"
#include <vmmlib/vmmlib.hpp>
#include <iostream>
Go to the source code of this file.
Classes | |
class | ge::VBOVertex< D, T > |
class | ge::Vertex2< T > |
class | ge::VBOVertex3< T > |
struct | ge::VBOVertex3< T >::Vec3IsAlmostEqual |
class | ge::VBOVertex4< T > |
Namespaces | |
ge | |
Typedefs | |
typedef Vertex2< GLbyte > | ge::Vertex2b |
typedef Vertex2< GLubyte > | ge::Vertex2ub |
typedef Vertex2< GLshort > | ge::Vertex2s |
typedef Vertex2< GLushort > | ge::Vertex2us |
typedef Vertex2< GLint > | ge::Vertex2i |
typedef Vertex2< GLuint > | ge::Vertex2ui |
typedef Vertex2< GLfloat > | ge::Vertex2f |
typedef Vertex2< GLdouble > | ge::Vertex2d |
typedef Vertex2< GLbyte > | ge::Color2b |
typedef Vertex2< GLubyte > | ge::Color2ub |
typedef Vertex2< GLshort > | ge::Color2s |
typedef Vertex2< GLushort > | ge::Color2us |
typedef Vertex2< GLint > | ge::Color2i |
typedef Vertex2< GLuint > | ge::Color2ui |
typedef Vertex2< GLfloat > | ge::Color2f |
typedef Vertex2< GLdouble > | ge::Color2d |
typedef Vertex2< GLbyte > | ge::TexCoord2b |
typedef Vertex2< GLubyte > | ge::TexCoord2ub |
typedef Vertex2< GLshort > | ge::TexCoord2s |
typedef Vertex2< GLushort > | ge::TexCoord2us |
typedef Vertex2< GLint > | ge::TexCoord2i |
typedef Vertex2< GLuint > | ge::TexCoord2ui |
typedef Vertex2< GLfloat > | ge::TexCoord2f |
typedef Vertex2< GLdouble > | ge::TexCoord2d |
typedef VBOVertex3< GLboolean > | ge::VBOVertex3boolean |
typedef VBOVertex3< GLbyte > | ge::VBOVertex3b |
typedef VBOVertex3< GLubyte > | ge::VBOVertex3ub |
typedef VBOVertex3< GLshort > | ge::VBOVertex3s |
typedef VBOVertex3< GLushort > | ge::VBOVertex3us |
typedef VBOVertex3< GLint > | ge::VBOVertex3i |
typedef VBOVertex3< GLuint > | ge::VBOVertex3ui |
typedef VBOVertex3< GLfloat > | ge::VBOVertex3f |
typedef VBOVertex3< GLdouble > | ge::VBOVertex3d |
typedef VBOVertex3< GLboolean > | ge::Vertex3boolean |
typedef VBOVertex3< GLbyte > | ge::Vertex3b |
typedef VBOVertex3< GLubyte > | ge::Vertex3ub |
typedef VBOVertex3< GLshort > | ge::Vertex3s |
typedef VBOVertex3< GLushort > | ge::Vertex3us |
typedef VBOVertex3< GLint > | ge::Vertex3i |
typedef VBOVertex3< GLuint > | ge::Vertex3ui |
typedef VBOVertex3< GLfloat > | ge::Vertex3f |
typedef VBOVertex3< GLdouble > | ge::Vertex3d |
typedef VBOVertex3< GLfloat > | ge::Vertexf |
typedef VBOVertex3< GLdouble > | ge::Vertexd |
typedef VBOVertex3< GLboolean > | ge::Color3boolean |
typedef VBOVertex3< GLbyte > | ge::Color3b |
typedef VBOVertex3< GLubyte > | ge::Color3ub |
typedef VBOVertex3< GLshort > | ge::Color3s |
typedef VBOVertex3< GLushort > | ge::Color3us |
typedef VBOVertex3< GLint > | ge::Color3i |
typedef VBOVertex3< GLuint > | ge::Color3ui |
typedef VBOVertex3< GLfloat > | ge::Color3f |
typedef VBOVertex3< GLdouble > | ge::Color3d |
typedef VBOVertex3< GLboolean > | ge::TexCoord3boolean |
typedef VBOVertex3< GLbyte > | ge::TexCoord3b |
typedef VBOVertex3< GLubyte > | ge::TexCoord3ub |
typedef VBOVertex3< GLshort > | ge::TexCoord3s |
typedef VBOVertex3< GLushort > | ge::TexCoord3us |
typedef VBOVertex3< GLint > | ge::TexCoord3i |
typedef VBOVertex3< GLuint > | ge::TexCoord3ui |
typedef VBOVertex3< GLfloat > | ge::TexCoord3f |
typedef VBOVertex3< GLdouble > | ge::TexCoord3d |
typedef VBOVertex4< GLboolean > | ge::VBOVertex4boolean |
typedef VBOVertex4< GLbyte > | ge::VBOVertex4b |
typedef VBOVertex4< GLubyte > | ge::VBOVertex4ub |
typedef VBOVertex4< GLshort > | ge::VBOVertex4s |
typedef VBOVertex4< GLushort > | ge::VBOVertex4us |
typedef VBOVertex4< GLint > | ge::VBOVertex4i |
typedef VBOVertex4< GLuint > | ge::VBOVertex4ui |
typedef VBOVertex4< GLfloat > | ge::VBOVertex4f |
typedef VBOVertex4< GLdouble > | ge::VBOVertex4d |
typedef VBOVertex4< GLboolean > | ge::Vertex4boolean |
typedef VBOVertex4< GLbyte > | ge::Vertex4b |
typedef VBOVertex4< GLubyte > | ge::Vertex4ub |
typedef VBOVertex4< GLshort > | ge::Vertex4s |
typedef VBOVertex4< GLushort > | ge::Vertex4us |
typedef VBOVertex4< GLint > | ge::Vertex4i |
typedef VBOVertex4< GLuint > | ge::Vertex4ui |
typedef VBOVertex4< GLfloat > | ge::Vertex4f |
typedef VBOVertex4< GLdouble > | ge::Vertex4d |
typedef VBOVertex4< GLbyte > | ge::Color4b |
typedef VBOVertex4< GLubyte > | ge::Color4ub |
typedef VBOVertex4< GLshort > | ge::Color4s |
typedef VBOVertex4< GLushort > | ge::Color4us |
typedef VBOVertex4< GLint > | ge::Color4i |
typedef VBOVertex4< GLuint > | ge::Color4ui |
typedef VBOVertex4< GLfloat > | ge::Color4f |
typedef VBOVertex4< GLdouble > | ge::Color4d |