GlobeEngine
VBOVertex.h File Reference
#include "OpenGL_Includes.h"
#include <vmmlib/vmmlib.hpp>
#include <iostream>

Go to the source code of this file.

Classes

class  ge::VBOVertex< D, T >
 
class  ge::Vertex2< T >
 
class  ge::VBOVertex3< T >
 
struct  ge::VBOVertex3< T >::Vec3IsAlmostEqual
 
class  ge::VBOVertex4< T >
 

Namespaces

 ge
 

Typedefs

typedef Vertex2< GLbyte > ge::Vertex2b
 
typedef Vertex2< GLubyte > ge::Vertex2ub
 
typedef Vertex2< GLshort > ge::Vertex2s
 
typedef Vertex2< GLushort > ge::Vertex2us
 
typedef Vertex2< GLint > ge::Vertex2i
 
typedef Vertex2< GLuint > ge::Vertex2ui
 
typedef Vertex2< GLfloat > ge::Vertex2f
 
typedef Vertex2< GLdouble > ge::Vertex2d
 
typedef Vertex2< GLbyte > ge::Color2b
 
typedef Vertex2< GLubyte > ge::Color2ub
 
typedef Vertex2< GLshort > ge::Color2s
 
typedef Vertex2< GLushort > ge::Color2us
 
typedef Vertex2< GLint > ge::Color2i
 
typedef Vertex2< GLuint > ge::Color2ui
 
typedef Vertex2< GLfloat > ge::Color2f
 
typedef Vertex2< GLdouble > ge::Color2d
 
typedef Vertex2< GLbyte > ge::TexCoord2b
 
typedef Vertex2< GLubyte > ge::TexCoord2ub
 
typedef Vertex2< GLshort > ge::TexCoord2s
 
typedef Vertex2< GLushort > ge::TexCoord2us
 
typedef Vertex2< GLint > ge::TexCoord2i
 
typedef Vertex2< GLuint > ge::TexCoord2ui
 
typedef Vertex2< GLfloat > ge::TexCoord2f
 
typedef Vertex2< GLdouble > ge::TexCoord2d
 
typedef VBOVertex3< GLboolean > ge::VBOVertex3boolean
 
typedef VBOVertex3< GLbyte > ge::VBOVertex3b
 
typedef VBOVertex3< GLubyte > ge::VBOVertex3ub
 
typedef VBOVertex3< GLshort > ge::VBOVertex3s
 
typedef VBOVertex3< GLushort > ge::VBOVertex3us
 
typedef VBOVertex3< GLint > ge::VBOVertex3i
 
typedef VBOVertex3< GLuint > ge::VBOVertex3ui
 
typedef VBOVertex3< GLfloat > ge::VBOVertex3f
 
typedef VBOVertex3< GLdouble > ge::VBOVertex3d
 
typedef VBOVertex3< GLboolean > ge::Vertex3boolean
 
typedef VBOVertex3< GLbyte > ge::Vertex3b
 
typedef VBOVertex3< GLubyte > ge::Vertex3ub
 
typedef VBOVertex3< GLshort > ge::Vertex3s
 
typedef VBOVertex3< GLushort > ge::Vertex3us
 
typedef VBOVertex3< GLint > ge::Vertex3i
 
typedef VBOVertex3< GLuint > ge::Vertex3ui
 
typedef VBOVertex3< GLfloat > ge::Vertex3f
 
typedef VBOVertex3< GLdouble > ge::Vertex3d
 
typedef VBOVertex3< GLfloat > ge::Vertexf
 
typedef VBOVertex3< GLdouble > ge::Vertexd
 
typedef VBOVertex3< GLboolean > ge::Color3boolean
 
typedef VBOVertex3< GLbyte > ge::Color3b
 
typedef VBOVertex3< GLubyte > ge::Color3ub
 
typedef VBOVertex3< GLshort > ge::Color3s
 
typedef VBOVertex3< GLushort > ge::Color3us
 
typedef VBOVertex3< GLint > ge::Color3i
 
typedef VBOVertex3< GLuint > ge::Color3ui
 
typedef VBOVertex3< GLfloat > ge::Color3f
 
typedef VBOVertex3< GLdouble > ge::Color3d
 
typedef VBOVertex3< GLboolean > ge::TexCoord3boolean
 
typedef VBOVertex3< GLbyte > ge::TexCoord3b
 
typedef VBOVertex3< GLubyte > ge::TexCoord3ub
 
typedef VBOVertex3< GLshort > ge::TexCoord3s
 
typedef VBOVertex3< GLushort > ge::TexCoord3us
 
typedef VBOVertex3< GLint > ge::TexCoord3i
 
typedef VBOVertex3< GLuint > ge::TexCoord3ui
 
typedef VBOVertex3< GLfloat > ge::TexCoord3f
 
typedef VBOVertex3< GLdouble > ge::TexCoord3d
 
typedef VBOVertex4< GLboolean > ge::VBOVertex4boolean
 
typedef VBOVertex4< GLbyte > ge::VBOVertex4b
 
typedef VBOVertex4< GLubyte > ge::VBOVertex4ub
 
typedef VBOVertex4< GLshort > ge::VBOVertex4s
 
typedef VBOVertex4< GLushort > ge::VBOVertex4us
 
typedef VBOVertex4< GLint > ge::VBOVertex4i
 
typedef VBOVertex4< GLuint > ge::VBOVertex4ui
 
typedef VBOVertex4< GLfloat > ge::VBOVertex4f
 
typedef VBOVertex4< GLdouble > ge::VBOVertex4d
 
typedef VBOVertex4< GLboolean > ge::Vertex4boolean
 
typedef VBOVertex4< GLbyte > ge::Vertex4b
 
typedef VBOVertex4< GLubyte > ge::Vertex4ub
 
typedef VBOVertex4< GLshort > ge::Vertex4s
 
typedef VBOVertex4< GLushort > ge::Vertex4us
 
typedef VBOVertex4< GLint > ge::Vertex4i
 
typedef VBOVertex4< GLuint > ge::Vertex4ui
 
typedef VBOVertex4< GLfloat > ge::Vertex4f
 
typedef VBOVertex4< GLdouble > ge::Vertex4d
 
typedef VBOVertex4< GLbyte > ge::Color4b
 
typedef VBOVertex4< GLubyte > ge::Color4ub
 
typedef VBOVertex4< GLshort > ge::Color4s
 
typedef VBOVertex4< GLushort > ge::Color4us
 
typedef VBOVertex4< GLint > ge::Color4i
 
typedef VBOVertex4< GLuint > ge::Color4ui
 
typedef VBOVertex4< GLfloat > ge::Color4f
 
typedef VBOVertex4< GLdouble > ge::Color4d