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GlobeEngine
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#include "OpenGL_Includes.h"#include "ShaderProgram.h"#include "ShaderParser.h"#include <fstream>#include <vmmlib/vmmlib.hpp>#include <iostream>#include <string>#include <map>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | ge::Shader |
Namespaces | |
| ge | |
Typedefs | |
| typedef std::map< std::string, std::shared_ptr< ge::Shader > > | ge::ShaderMap |
| typedef std::pair< std::string, std::shared_ptr< ge::Shader > > | ge::ShaderMapPair |