#include <TerrainExampleEngine.h>
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enum | eTEXTURE_UNITS {
eUNIT0,
eUNIT1,
eUNIT2,
eUNIT3,
eUNIT4,
eUNIT5,
eUNIT6,
eUNIT7
} |
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enum | PICKINGSTATE { IDLE =0,
PICKEVENT,
PICKED
} |
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enum | DEBUGSTATE { NOTACTIVE,
ACTIVE
} |
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enum | PROGRAMMSTATE { NOTLOADED,
LOADED,
RUNNING
} |
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void | printLineRenderingInfo () |
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void | printTextureInfo () |
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void | printFramebufferInfo () |
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void | printBufferInformation () |
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std::vector< std::shared_ptr< ge::Camera > > | cameras |
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int | selectedCameraID |
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enum PROGRAMMSTATE | programstate |
| Tells you the state of the application. More...
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enum DEBUGSTATE | debugstate |
| Tells you if the application is running with debug output. More...
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enum PICKINGSTATE | pickingState |
| Tells you if there is a picking event or result ongoing. More...
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bool | pickingEnabled |
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bool | animationsEnabled |
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geTerrainExample::TerrainExampleEngine::TerrainExampleEngine |
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std::string |
_sceneFilePath | ) |
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geTerrainExample::TerrainExampleEngine::~TerrainExampleEngine |
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void geTerrainExample::TerrainExampleEngine::clear |
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virtual |
void geTerrainExample::TerrainExampleEngine::create |
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virtual |
void geTerrainExample::TerrainExampleEngine::destroy |
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void geTerrainExample::TerrainExampleEngine::drawScene |
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virtual |
void geTerrainExample::TerrainExampleEngine::initializeScene |
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std::string |
_projectsrcPath = 0 | ) |
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virtual |
void geTerrainExample::TerrainExampleEngine::printTerrainState |
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void geTerrainExample::TerrainExampleEngine::resize |
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int |
_w, |
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int |
_h |
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) |
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virtual |
void geTerrainExample::TerrainExampleEngine::update |
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virtual |
void geTerrainExample::TerrainExampleEngine::updateFramebufferStandardID |
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The documentation for this class was generated from the following files: