GlobeEngine
geData::ColorisationTable Member List

This is the complete list of members for geData::ColorisationTable, including all inherited members.

addPairToColorTable(ge::Color4ub _color, float _value)geData::ColorisationTable
bind(GLint _unit=-1) const ge::TextureHandle
bindlessHandlege::TextureHandleprotected
BINDLESSHANDLE enum valuege::TextureHandle
BindlessState enum namege::TextureHandle
bindlessStatege::TextureHandleprotected
bindTextureForCompute(GLuint _unit, GLint _level, GLboolean _layered, GLint _layer, GLenum _access)ge::TextureType< 1, T, PROPERTIES >inline
bindTextureHandle2DToUnit(GLuint _handle, GLint _unit)ge::TextureHandlestatic
bindTextureToShader(GLuint _shaderUnit, GLenum _internalFormat, GLenum _access=GL_READ_WRITE, GLint _texlevel=0, GLboolean _islayered=GL_FALSE, GLint _texlayer=0)ge::TextureHandle
clear()geData::ColorisationTable
ColorisationTable()geData::ColorisationTable
countPixel() constge::TextureType< 1, T, PROPERTIES >inline
create(std::string _filename)geData::ColorisationTable
create(const std::shared_ptr< HeightColorTable > &_entries)geData::ColorisationTable
create(float _min, float _max)geData::ColorisationTable
createFromExistingHandle(GLenum _target, GLuint _handle)ge::TextureHandle
createHandle(GLenum _target)ge::TextureHandle
deleteHandle()ge::TextureHandle
dimge::TextureType< 1, T, PROPERTIES >protected
e1DTEXTUR enum valuege::TextureHandle
e3DTEXTUR enum valuege::TextureHandle
eBUMPMAP enum valuege::TextureHandle
eEMPTY1DTEXTURE enum valuege::TextureHandle
eEMPTYHDRTEXTURE enum valuege::TextureHandle
eEMPTYPICKINGTEXTURE enum valuege::TextureHandle
eEMPTYTEXTURE enum valuege::TextureHandle
eEMPTYTEXTURE_R32 enum valuege::TextureHandle
eNOTLOADED enum valuege::TextureHandle
eSHADOWMAP enum valuege::TextureHandle
eSTENCILTEX enum valuege::TextureHandle
eTEXTURE enum valuege::TextureHandle
eTEXTURE_R16 enum valuege::TextureHandle
eTEXTURE_R32 enum valuege::TextureHandle
eTEXTURE_TYPES enum namege::TextureHandle
generateMipMaps()ge::TextureType< 1, T, PROPERTIES >inline
getBindlessHandle() const ge::TextureHandle
getBindlessState() const ge::TextureHandle
getByteDataRGB()geData::ColorisationTable
getByteDataRGBA()geData::ColorisationTable
getByteDataRGBALinear()geData::ColorisationTable
getByteDataRGBAStaircase()geData::ColorisationTable
getColorAtIndex(int _idx) const geData::ColorisationTable
getColorForValue(double _value) const geData::ColorisationTable
getData() constge::TextureType< 1, T, PROPERTIES >inline
getDimensions() constge::TextureType< 1, T, PROPERTIES >inline
getFormat() constge::TextureType< 1, T, PROPERTIES >inline
getHandle() const ge::TextureHandle
getHeight() constge::TextureType< 1, T, PROPERTIES >inline
getInternalFormat() constge::TextureType< 1, T, PROPERTIES >inline
getMaxValue() const geData::ColorisationTable
getMinValue() const geData::ColorisationTable
getName() const geData::ColorisationTable
ge::Texture1D::getName()ge::TextureType< 1, T, PROPERTIES >inline
getOpenGLError(std::string _input)ge::TextureHandleprotected
getPixelCount() const geData::ColorisationTable
getStorageSize() constge::TextureType< 1, T, PROPERTIES >inline
getTableSize() const geData::ColorisationTable
getTarget() const ge::TextureHandle
getTexCoord1DForHeightValue(float _height)geData::ColorisationTable
getType() constge::TextureType< 1, T, PROPERTIES >inline
getValueAtIndex(int _idx) const geData::ColorisationTable
getValueRange() const geData::ColorisationTable
getWidth() constge::TextureType< 1, T, PROPERTIES >inline
handlege::TextureHandleprotected
HANDLE enum valuege::TextureHandle
INUSE enum valuege::TextureHandle
load(short _width, TextureTypeInternals _type, T *_data)ge::Texture1D< T, PROPERTIES >inline
loadDataToPBO(T *_data)ge::TextureType< 1, T, PROPERTIES >inlineprotected
loadEmpty(short _width, TextureTypeInternals _type)ge::Texture1D< T, PROPERTIES >inline
makeTextureNonResident()ge::TextureHandle
makeTextureResident()ge::TextureHandle
mapStoragePointer()ge::TextureType< 1, T, PROPERTIES >inline
namege::TextureType< 1, T, PROPERTIES >protected
NOHANDLE enum valuege::TextureHandle
NOTRESIDENT enum valuege::TextureHandle
overrideHandle(GLuint _handle)ge::TextureHandle
print()geData::ColorisationTable
propertiesge::TextureType< 1, T, PROPERTIES >protected
readColorTable(std::string _filename)geData::ColorisationTable
RESIDENT enum valuege::TextureHandle
setBindlessHandle()ge::TextureHandle
setMinMagParameter(TextureMinMagParameters _minmag)ge::TextureType< 1, T, PROPERTIES >inline
setMinMax(float _min, float _max)geData::ColorisationTable
setName(std::string _name)geData::ColorisationTable
setPixelCount(unsigned int _in)geData::ColorisationTable
setSize(vmml::vector< D, short > _dim)ge::TextureType< 1, T, PROPERTIES >inlineprotected
setTextureData(T *_pixels)ge::Texture1D< T, PROPERTIES >inlinevirtual
setWrapParameter(TextureWrapParameter1D _wrap)ge::Texture1D< T, PROPERTIES >inline
size()geData::ColorisationTable
targetge::TextureHandleprotected
Texture1D()ge::Texture1D< T, PROPERTIES >inline
textureBufferge::TextureType< 1, T, PROPERTIES >protected
TextureHandle()ge::TextureHandle
TextureType()ge::TextureType< 1, T, PROPERTIES >inline
unbind(GLint _unit=-1) const ge::TextureHandle
unbindTextureHandle2DToUnit(GLuint _handle, GLint _unit)ge::TextureHandlestatic
unmapStoragePointer()ge::TextureType< 1, T, PROPERTIES >inlineprotected
unpackPBO()ge::TextureType< 1, T, PROPERTIES >inlineprotected
~ColorisationTable()geData::ColorisationTable
~TextureHandle()ge::TextureHandlevirtual
~TextureType()ge::TextureType< 1, T, PROPERTIES >inline