11 #ifndef GlobeEngine_VertexArrayObject_h
12 #define GlobeEngine_VertexArrayObject_h
14 #include "OpenGL_Includes.h"
23 #if defined(GENGINE_GL_ES)
void unbind()
Definition: VertexArrayObject.cpp:35
void generateHandle()
Definition: VertexArrayObject.cpp:16
void bind()
Definition: VertexArrayObject.cpp:28
GLuint getHandle()
Definition: VertexArrayObject.cpp:39
Definition: AvalancheTrainingSimulationEngine.h:28
VertexArrayObject()
Definition: VertexArrayObject.cpp:4
Definition: VertexArrayObject.h:17
~VertexArrayObject()
Definition: VertexArrayObject.cpp:8