9 #ifndef GlobeEngine_DirectedEdge_h
10 #define GlobeEngine_DirectedEdge_h
12 #include "OpenGL_Includes.h"
24 create(std::numeric_limits<T>::max(), std::numeric_limits<T>::max(), std::numeric_limits<T>::max());
28 create(_uid, _node1, _node2);
32 std::pair<T, T> (this->
nodes[0], this->nodes[1]);
36 std::pair<T, T> (this->
nodes[1], this->nodes[0]);
DirectedEdge< unsigned int > DirectedEdgeui
Definition: DirectedEdge.h:41
DirectedEdge()
Definition: DirectedEdge.h:23
Definition: DirectedEdge.h:16
std::pair< T, T > getInverseDirection()
Definition: DirectedEdge.h:35
T nodes[2]
Definition: UndirectedEdge.h:87
DirectedEdge(T _uid, T _node1, T _node2)
Definition: DirectedEdge.h:27
Definition: UndirectedEdge.h:19
std::pair< T, T > getDirection()
Definition: DirectedEdge.h:31
void create(T _uid, T _node1, T _node2)
Definition: UndirectedEdge.h:34
Definition: DirectedEdge.h:20