GlobeEngine
ge::TextureHandle Member List

This is the complete list of members for ge::TextureHandle, including all inherited members.

bind(GLint _unit=-1) const ge::TextureHandle
bindlessHandlege::TextureHandleprotected
BINDLESSHANDLE enum valuege::TextureHandle
BindlessState enum namege::TextureHandle
bindlessStatege::TextureHandleprotected
bindTextureHandle2DToUnit(GLuint _handle, GLint _unit)ge::TextureHandlestatic
bindTextureToShader(GLuint _shaderUnit, GLenum _internalFormat, GLenum _access=GL_READ_WRITE, GLint _texlevel=0, GLboolean _islayered=GL_FALSE, GLint _texlayer=0)ge::TextureHandle
clear()ge::TextureHandle
createFromExistingHandle(GLenum _target, GLuint _handle)ge::TextureHandle
createHandle(GLenum _target)ge::TextureHandle
deleteHandle()ge::TextureHandle
e1DTEXTUR enum valuege::TextureHandle
e3DTEXTUR enum valuege::TextureHandle
eBUMPMAP enum valuege::TextureHandle
eEMPTY1DTEXTURE enum valuege::TextureHandle
eEMPTYHDRTEXTURE enum valuege::TextureHandle
eEMPTYPICKINGTEXTURE enum valuege::TextureHandle
eEMPTYTEXTURE enum valuege::TextureHandle
eEMPTYTEXTURE_R32 enum valuege::TextureHandle
eNOTLOADED enum valuege::TextureHandle
eSHADOWMAP enum valuege::TextureHandle
eSTENCILTEX enum valuege::TextureHandle
eTEXTURE enum valuege::TextureHandle
eTEXTURE_R16 enum valuege::TextureHandle
eTEXTURE_R32 enum valuege::TextureHandle
eTEXTURE_TYPES enum namege::TextureHandle
getBindlessHandle() const ge::TextureHandle
getBindlessState() const ge::TextureHandle
getHandle() const ge::TextureHandle
getOpenGLError(std::string _input)ge::TextureHandleprotected
getTarget() const ge::TextureHandle
HANDLE enum valuege::TextureHandle
handlege::TextureHandleprotected
INUSE enum valuege::TextureHandle
makeTextureNonResident()ge::TextureHandle
makeTextureResident()ge::TextureHandle
NOHANDLE enum valuege::TextureHandle
NOTRESIDENT enum valuege::TextureHandle
overrideHandle(GLuint _handle)ge::TextureHandle
RESIDENT enum valuege::TextureHandle
setBindlessHandle()ge::TextureHandle
targetge::TextureHandleprotected
TextureHandle()ge::TextureHandle
unbind(GLint _unit=-1) const ge::TextureHandle
unbindTextureHandle2DToUnit(GLuint _handle, GLint _unit)ge::TextureHandlestatic
~TextureHandle()ge::TextureHandlevirtual