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GlobeEngine
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This is the complete list of members for ge::Light, including all inherited members.
| bindUniformStruct(const std::shared_ptr< ge::Shader > _shader) const | ge::Light | virtual |
| clear() | ge::Light | |
| create(vmml::Vector3d _position) | ge::Light | |
| create(vmml::Vector3d _position, vmml::Vector3f _diffuse) | ge::Light | |
| create(vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) | ge::Light | |
| getAmbientTerm() const | ge::Light | |
| getDiffuseTerm() const | ge::Light | |
| getPosition() const | ge::Light | |
| getSpecularTerm() const | ge::Light | |
| illumination | ge::Light | protected |
| Light() | ge::Light | |
| position | ge::Light | protected |
| printInfo() | ge::Light | |
| setAmbientTerm(vmml::Vector3f _in) | ge::Light | |
| setDiffuseAmbientSpecularTerm(vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) | ge::Light | |
| setDiffuseTerm(vmml::Vector3f _in) | ge::Light | |
| setPosition(vmml::Vector3d _pos) | ge::Light | |
| setSpecularTerm(vmml::Vector3f _in) | ge::Light | |
| ~Light() | ge::Light |