This is the complete list of members for at::AtmosphereEngine, including all inherited members.
| ACTIVE enum value | ge::Engine | |
| addLayer(int innerRadius_, int outerRadius_, double density_, bool earthDensity_) | at::AtmosphereEngine | |
| animationsEnabled | ge::Engine | protected |
| AtmosphereEngine() | at::AtmosphereEngine | |
| calculateCyclePosition(vmml::Vector3f _position) | at::AtmosphereEngine | |
| cameras | ge::Engine | protected |
| changeLayerDownwards() | at::AtmosphereEngine | |
| changeLayerUpwards() | at::AtmosphereEngine | |
| changeLayerVisual(bool b) | at::AtmosphereEngine | |
| clear() | at::AtmosphereEngine | virtual |
| create(bool _fullload) | at::AtmosphereEngine | |
| create() | at::AtmosphereEngine | virtual |
| DEBUGSTATE enum name | ge::Engine | |
| debugstate | ge::Engine | protected |
| deleteLayer() | at::AtmosphereEngine | |
| destroy() | at::AtmosphereEngine | |
| disableUIFramebuffer() | ge::Engine | |
| draw() | ge::Engine | |
| drawScene() | at::AtmosphereEngine | virtual |
| enableAnimationLoop(bool _in) | ge::Engine | |
| enableDisableLayer(bool change_) | at::AtmosphereEngine | |
| enablePicking(bool _in) | ge::Engine | |
| enableUIFramebuffer(bool _in=true) | ge::Engine | |
| enableWireframe(bool _in) | ge::Engine | |
| Engine() | ge::Engine | |
| eTEXTURE_UNITS enum name | ge::Engine | |
| eUNIT0 enum value | ge::Engine | |
| eUNIT1 enum value | ge::Engine | |
| eUNIT2 enum value | ge::Engine | |
| eUNIT3 enum value | ge::Engine | |
| eUNIT4 enum value | ge::Engine | |
| eUNIT5 enum value | ge::Engine | |
| eUNIT6 enum value | ge::Engine | |
| eUNIT7 enum value | ge::Engine | |
| getAtmosphereInfo() | at::AtmosphereEngine | |
| getCamera(int _index) | ge::Engine | |
| getCameraCount() | ge::Engine | |
| getChemical() | at::AtmosphereEngine | |
| getDebugState() | ge::Engine | inline |
| getDensity() | at::AtmosphereEngine | |
| getDevicePixelRatio() | ge::Engine | |
| getElapsedTimeForLastFrame() | ge::Engine | |
| getOpenGLError(std::string const &_input) | ge::Engine | inline |
| getOpenGLError(char const *_input) | ge::Engine | inline |
| getProgrammState() | ge::Engine | inline |
| getRadius() | at::AtmosphereEngine | |
| getSelectedCam() | ge::Engine | |
| getSelectedCamID() const | ge::Engine | |
| getUIFramebufferHandle() | ge::Engine | |
| IDLE enum value | ge::Engine | |
| initExtension() | ge::Engine | |
| initializeScene(std::string _projectsrcPath=0) | at::AtmosphereEngine | virtual |
| interpretTristate(int s1_, int s2_, int s3_) | at::AtmosphereEngine | |
| isAnimationLoopEnabled() | ge::Engine | |
| isPickingEnabled() | ge::Engine | |
| isUIFramebufferActive() | ge::Engine | |
| isWireframeEnabled() | ge::Engine | |
| LOADED enum value | ge::Engine | |
| moveCam(vmml::Vector3f _movement) | at::AtmosphereEngine | |
| NOTACTIVE enum value | ge::Engine | |
| NOTLOADED enum value | ge::Engine | |
| PICKED enum value | ge::Engine | |
| PICKEVENT enum value | ge::Engine | |
| pickingEnabled | ge::Engine | protected |
| PICKINGSTATE enum name | ge::Engine | |
| pickingState | ge::Engine | protected |
| printBufferInformation() | ge::Engine | protected |
| printFramebufferInfo() | ge::Engine | protected |
| printLineRenderingInfo() | ge::Engine | protected |
| printTextureInfo() | ge::Engine | protected |
| PROGRAMMSTATE enum name | ge::Engine | |
| programstate | ge::Engine | protected |
| resetCamera() | at::AtmosphereEngine | |
| resize(int _w, int _h) | at::AtmosphereEngine | virtual |
| RUNNING enum value | ge::Engine | |
| selectedCameraID | ge::Engine | protected |
| setChemical(std::string chemical_) | at::AtmosphereEngine | |
| setDebugState(enum DEBUGSTATE state) | ge::Engine | |
| setDensity(double density_) | at::AtmosphereEngine | |
| setDevicePixelRatio(float _in) | ge::Engine | |
| setProgrammState(enum PROGRAMMSTATE state) | ge::Engine | |
| setSelectedCamID(int _id) | ge::Engine | |
| setSpectrum(int lowRed_, int highRed_, int lowGreen_, int highGreen_, int lowBlue_, int highBlue_) | at::AtmosphereEngine | |
| setUIFramebufferID(unsigned int _id) | ge::Engine | |
| update() | at::AtmosphereEngine | virtual |
| updateAtmosphereShader() | at::AtmosphereEngine | |
| ~AtmosphereEngine() | at::AtmosphereEngine | |
| ~Engine() | ge::Engine | |