8 #ifndef GlobeEngine_VRExampleComposition_h
9 #define GlobeEngine_VRExampleComposition_h
23 lightPositionOnScreen = _in;
27 this->fboUIActive =
true;
31 this->fboUIActive =
false;
35 return this->fboUIActive;
43 void drawFrame(std::shared_ptr<ge::Camera> _cam);
50 vmml::Vector2f lightPositionOnScreen;
~VRExampleComposition()
Definition: VRExampleComposition.h:20
void enableUIFbo()
Definition: VRExampleComposition.h:26
void disableUIFbo()
Definition: VRExampleComposition.h:30
Definition: overlaywidget.h:10
Definition: PointLight.h:18
bool isUIFboactive()
Definition: VRExampleComposition.h:34
void drawFrame(std::shared_ptr< ge::Camera > _cam)
Definition: VRExampleComposition.cpp:28
void setPointLightPosition(vmml::Vector3d _pos)
Definition: VRExampleComposition.h:38
void setPosition(vmml::Vector3d _pos)
Definition: Light.cpp:70
Definition: Composition.h:23
VRExampleComposition()
Definition: VRExampleComposition.cpp:10
void setLightPositionOnScreen(vmml::Vector2f _in)
Definition: VRExampleComposition.h:22
Definition: VRExampleComposition.h:16