8 #ifndef GlobeEngine_SunExampleComposition_h
9 #define GlobeEngine_SunExampleComposition_h
30 void drawFrame(std::shared_ptr<ge::Camera> _cam);
43 lightPositionOnScreen = _in;
51 this->fboUIActive =
true;
55 this->fboUIActive =
false;
59 return this->fboUIActive;
63 void drawFrame(std::shared_ptr<ge::Camera> _cam);
70 vmml::Vector2f lightPositionOnScreen;
void disableUIFbo()
Definition: SunExampleComposition.h:54
void drawFrame(std::shared_ptr< ge::Camera > _cam)
Definition: SunExampleComposition.cpp:10
void setExposure(float _in)
Definition: SunExampleComposition.h:46
Definition: SunExampleComposition.h:13
SunExampleComposition()
Definition: SunExampleComposition.cpp:21
GaussianBlurComposition()
Definition: SunExampleComposition.h:18
void setLightPositionOnScreen(vmml::Vector2f _in)
Definition: SunExampleComposition.h:42
bool isUIFboactive()
Definition: SunExampleComposition.h:58
void enableUIFbo()
Definition: SunExampleComposition.h:50
Definition: SunExampleComposition.h:15
~GaussianBlurComposition()
Definition: SunExampleComposition.h:19
Definition: Composition.h:23
Definition: SunExampleComposition.h:36
~SunExampleComposition()
Definition: SunExampleComposition.h:40
void drawFrame(std::shared_ptr< ge::Camera > _cam)
Definition: SunExampleComposition.cpp:32
void setHorizontalBlurStep(bool _in)
Definition: SunExampleComposition.h:21