8 #ifndef GlobeEngine_GlobeMeshExampleComposition_h
9 #define GlobeEngine_GlobMeshExampleComposition_h
23 this->fboUIActive =
true;
27 this->fboUIActive =
false;
31 return this->fboUIActive;
39 void drawFrame(std::shared_ptr<ge::Camera> _cam);
45 vmml::Vector2f lightPositionOnScreen;
Definition: MeshExampleComposition.h:16
void enableUIFbo()
Definition: MeshExampleComposition.h:22
MeshExampleComposition()
Definition: MeshExampleComposition.cpp:10
Definition: PointLight.h:18
void disableUIFbo()
Definition: MeshExampleComposition.h:26
Definition: MeshExampleComposition.h:14
~MeshExampleComposition()
Definition: MeshExampleComposition.h:20
void setPosition(vmml::Vector3d _pos)
Definition: Light.cpp:70
bool isUIFboactive()
Definition: MeshExampleComposition.h:30
Definition: Composition.h:23
void setPointLightPosition(vmml::Vector3d _pos)
Definition: MeshExampleComposition.h:34
void drawFrame(std::shared_ptr< ge::Camera > _cam)
Definition: MeshExampleComposition.cpp:19