Eurographics Workshop on Intelligent Cinematography and Editing

Date:                    Monday, May 4, 2015
Location:              Kongresshaus Zürich, Switzerland
Organiser:            Remi Ronfard and Marc Christie
Program Chair :   William Bares

Detailed information are available on the workshop website.


Outline

The intelligent analysis and computation of cinematic elements including placement of virtual cameras, transitions between shots and lighting, shows great promise to extend the communicative power of the film arts into the artificial environments of games and virtual worlds. When paired with emerging depth-sensing cameras and computer vision algorithms, intelligent cinematography algorithms increasingly find applications in real-world cinematography as well. 

These intelligent cinematic systems can play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of viewpoints, motions and cuts in these environments holds the potential to produce video sequences appropriate for the wide range of applications and tailored to specific spatial, temporal, communicative, user and application contexts.

This workshop intends to bring together leading researchers from fields including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others related to aspects of automatic camera control and film editing. 

This workshop is associated for the first time with Eurographics, and this is an opportunity to strengthen the connection between intelligent cinematography and computer graphics on topics that include interactive and automated camera control, visualization, visibility computation, and visual storytelling. 

 

Format and Outcomes 

This one-day workshop will include a keynote session and two oral sessions, with possibilities for poster presentations and breakout sessions addressing targeted sub-areas.  

Starting from the 3rd edition in 2014, we have widened the scope away from game-oriented applied research and towards fundamental research in computer graphics and artificial intelligence working towards the goal of intelligent camera control, cinematography and editing. 

The new format for the workshop stimulates collaboration among researchers in various disciplines by giving them a venue to meet and discuss topics related to camera control and computational cinematography. Many joint challenges are naturally shared throughout different application domains such as estimating the visibility of target objects, computing coherent camera paths, efficiently assessing visual properties, or learning from real data.  

The workshop will serve as a place to share recent advances on these challenges, explore crossbreeding of techniques and overall strengthen our growing research community. We expect proceedings of this workshop to serve as a coherent volume on computational cinematography that will bring together work that is spread across these disparate fields. 

 

Important dates 

  • Paper submission: February 28, 2015
  • Notification to authors: March 21, 2014
  • Camera-ready deadline: April 10, 2014
  • Workshop: May 4, 2015  

Please visit the workshop website for submission information and updates.

 

Program

9 – 10 AM Keynote Talk

Xiaomao Wu, head of the Cinebox project at Crytek
Empowering Film Makers with Realtime Technologies Cinebox’s power discovered by the film industry

10 – 10:30 Coffee Break

10:30 – 11:45 AM Session #1: Perception / Aesthetics

Designing computer based archaeological 3D-reconstructions: How camera zoom influences attention (Short paper) Glaser, Manuela; Lengyel, Dominik; Toulouse, Catherine; Schwan, Stephan;

Comparing Film Editing (Long paper) Galvane, Quentin; Ronfard, Rémi; Christie, Marc;

Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective (Short paper) Bateman, John; Christie, Marc; Ranon, Roberto; Ronfard, Rémi; Smith, Tim;

11:45 AM – 1:30 PM LUNCH BREAK

1:30 – 3:00 PM Session #2: Live Video

Key-frame Based Spatiotemporal Scribble Propagation (Long paper) Dogan, Pelin; Aydin, Tunc ; Stefanoski, Nikolce; Smolic, Aljoscha;

Efficient Salient Foreground Detection for Images and Video using Fiedler Vectors (Long paper) Perazzi, Federico; Sorkine-Hornung, Olga; Sorkine-Hornung, Alexander;

Interactive Vertical Editing of Live Action Video (Long paper) Gandhi, Vineet; Ronfard, Rémi;

3:00 – 3:30 PM Coffee Break

3:30 – 4:30 PM Session #3: Intelligent virtual camera systems

Title Toward More Effective Viewpoint Computation Tools (Long paper) Lino Christophe;

Title Stylistic Patterns for Generating Cinematographic Sequences(Long paper) Wu, Hui-Yin; Christie, Marc;

4:30 – 5:30 Posters/Demos session

The influence of a moving camera on the perception of distances between moving objects Garsoffky, Baerbel; Meilinger, Tobias; Horeis, Chantal; Schwan, Stephan;

Insight:An annotation tool and format targeted towards film analysis Merabti, Billal; Wu, Hui-Yin; Sanokho, Cunka Bassirou; Galvane, Quentin; Lino, Christophe; Christie, Marc;

Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games Burelli Paolo;

Film Ties: An Architecture for Collaborative Data-driven Cinematography Bares, William; Schwartz, Donald; Segundo, Cristovam; Nitya, Santoshi; Aiken, Sydney; Medbery, Clinton;

Visibility-Aware Framing for 3D Modelers Ranon, Roberto; Christie, Marc;

from 6PM: DINNER